Open GoogleCodeExporter opened 9 years ago
ho lo stesso problema con questo gioco! è possibile avere una soluzione??
Original comment by dani.las...@gmail.com
on 7 May 2014 at 9:48
same problem here no beeps
Original comment by flare_10...@yahoo.com
on 8 May 2014 at 12:54
x360ce don't recognize all button of
http://www.cdrmedios.com/joystick_xtreme_inalambrico_para_pc_/_ps2_/_ps3/
what can i do
Original comment by variedad...@hotmail.com
on 8 May 2014 at 1:38
yeah same problem here. it does not register altogether :/
Original comment by nonduali...@gmail.com
on 8 May 2014 at 2:46
Just to add to my OP, I tried all combinations of DLLs, as well as all
combinations of hook modes, and it didn't work.
Original comment by eduardo....@gmail.com
on 8 May 2014 at 2:51
The Amazing Spider Man 1
The Amazing Spider Man 2
x360ce don't recognize all
any help?
Original comment by phamhuyt...@gmail.com
on 12 May 2014 at 4:28
same problem. any help?
Original comment by crisma...@gmail.com
on 14 May 2014 at 3:23
is anybody going to help us?
Original comment by nonduali...@gmail.com
on 14 May 2014 at 5:28
Somebody ought to help us!
Original comment by rohidr...@gmail.com
on 16 May 2014 at 4:18
I do not own this game so cannot directly fix problem, but game seems to have
similar problem to "Spider-Man(TM) - Shattered Dimensions" ie. game need
dinput8.dll wrapper and HookLL + HookCOM. See more information about x360ce
hookmask at ngemu forums.
Original comment by tapcio
on 16 May 2014 at 4:23
I played shattered dimensions with the latest version itself.. and it worked as
a charm! but this game itself detects the gamepad itself in 1234 format.. not
YXAB..
Original comment by rohidr...@gmail.com
on 17 May 2014 at 2:51
#11 rohidroid
Than x360ce was NOT working at all, "Spider-Man(TM) - Shattered Dimensions"
displays proper XBOX360 buttons when running in XInput mode.
Original comment by tapcio
on 17 May 2014 at 9:39
So any tips that i can try of?
I changed the .ini with HookLL and HookCOM = 1 and put dinput8.dll but the
gamepad was not at all detected.. If I delete dinput8.dll, then the game will
detect the Gamepad in 1234 mode not in XYAB..
Original comment by rohidr...@gmail.com
on 18 May 2014 at 6:16
Yeah still doesn't work properly. I think I tried everything.
Original comment by eduardo....@gmail.com
on 19 May 2014 at 7:18
[deleted comment]
Ah... What the heck.. I completed the game.. it was just too easy even in
SuperHero settings..
Original comment by rohidr...@gmail.com
on 20 May 2014 at 2:19
what is the point of having the issues section when there is no assistance?
Original comment by nonduali...@gmail.com
on 20 May 2014 at 2:59
Issues are for bugs, this issue IS NOT confirmed bug, only not proper
configuration.
Original comment by tapcio
on 20 May 2014 at 9:48
I put dinput8.dll,the Gamepad still detect 1234 mode not in XYAB.
right analog Camera IS NOT confirmed ,
Original comment by phamhuyt...@gmail.com
on 22 May 2014 at 2:33
I also tried pretty much all of the HookMask settings.
HookCON set on (and with or without HookLL or HookDI) the controller doesn't
get recognized any way (not even the 1234 mode). Oddly enough if you add
HookPIDVID on top of any of these combinations the Dinput overrides the Xinput
(=1234 mode with unconfigurable controls). I've yet to look how the PIDVID
works.
With HookCOM set off (and with or without any other options ticked) the
controller obviously stays in 1234 mode.
Original comment by pietari....@gmail.com
on 7 Aug 2014 at 11:03
And here's some logs.
Original comment by pietari....@gmail.com
on 7 Aug 2014 at 11:11
Attachments:
Alright well maybe it's not a bug but as you can see a lot of other people are
having the same issue... So can you please help us?
Original comment by nonduali...@gmail.com
on 8 Aug 2014 at 5:05
Original issue reported on code.google.com by
eduardo....@gmail.com
on 4 May 2014 at 2:48