Not sure if this great repo is still maintained, but I am gonna ask any ways.
Wondering if there is any way to increase the subdivision count (number of triangles) without increasing the number of control points for byKnotsControlPointsWeights and byCorners? This is particularly useful when using verb.geom.NurbsSurface.byCorners
when I use it with 4 corners, most of the times I can see the surface (texture) being triangulated. I am working in 2D only.
Hi,
Not sure if this great repo is still maintained, but I am gonna ask any ways.
Wondering if there is any way to increase the subdivision count (number of triangles) without increasing the number of control points for
byKnotsControlPointsWeights
andbyCorners
? This is particularly useful when usingverb.geom.NurbsSurface.byCorners
when I use it with 4 corners, most of the times I can see the surface (texture) being triangulated. I am working in 2D only.
Thanks in advance.