Closed ghost closed 3 years ago
When navigating the wheel by using the next/previous letter, the former letter graphics is shown for a split second before the new one. Fix: Move code from line 1549 "letters.visible = true;" to here (line 1508 in function hs_tick) :
if(trigger_letter == true){ local firstl = fe.game_info(Info.Title); letters.file_name = medias_path + fe.list.name + "/Images/Letters/" + firstl.slice(0,1) + ".png"; FE_Sound_Letter_Click.playing = true; **letters.visible = true;** trigger_letter = false; }
Thanks for identifying the issue Yaron !
My pleasure. Resolved!
When navigating the wheel by using the next/previous letter, the former letter graphics is shown for a split second before the new one. Fix: Move code from line 1549 "letters.visible = true;" to here (line 1508 in function hs_tick) :