Closed ghost closed 2 years ago
The current style of the wheel pointer is a little weird but since you seem to like it's minimalism, I suggest adding a layout option for "Minimal" and "Normal" wheel position.
Something like this:
</ label="Wheel pointer position", help="Minimal or Nomral wheel pointer position", options="Minimal,Normal", order=M_order++ /> wheel_pointer_offset="Minimal"
local pointer_offset=0.99; //minimal local _duration = 180; if (my_config["wheel_pointer_offset"] == "Normal") { pointer_offset=0.93; _duration = 80; } local point = fe.add_image("", flw*pointer_offset, flh*0.42, flw*0.10, flh*0.20); if ( Ini_settings.wheel["type"] == "vertical") point.set_pos(flw*pointer_offset, flh*0.42, flw*0.10, flh*0.23); point.alpha = 255; local point_animation = PresetAnimation(point) .auto(true) .key("x").from(flw*pointer_offset).to(flw*0.90) .duration(_duration) .yoyo()
_duration is needed because 180 is too slow for a normal pointer position.
You can now set the position of all artworks and elements with the edit mode function.
The current style of the wheel pointer is a little weird but since you seem to like it's minimalism, I suggest adding a layout option for "Minimal" and "Normal" wheel position.
Something like this:
</ label="Wheel pointer position", help="Minimal or Nomral wheel pointer position", options="Minimal,Normal", order=M_order++ /> wheel_pointer_offset="Minimal"
_duration is needed because 180 is too slow for a normal pointer position.