Open ZLLentz opened 1 year ago
Moving at zero velocity via EPICS fails silently
We should be able to notice that bExecute went high but fVelocity is zero and generate a reasonable error message for it.
The default velocity for moves is 0 to prevent us from accidentally moving too fast for any setup.
Current Behavior
Moving at zero velocity via EPICS fails silently
Expected Behavior
We should be able to notice that bExecute went high but fVelocity is zero and generate a reasonable error message for it.
Context / environment
The default velocity for moves is 0 to prevent us from accidentally moving too fast for any setup.