Closed dshadoff closed 2 years ago
Wrote a test demo. From recently tests, when the VDC exists vsync pulse with waiting state (whether VCE asserts vsync and ends it, or it expires), the display regs in CR for BG and Sprites are latched. And if BG=SPRITE=0, then the frame is disabled and in "burst mode" for the entire frame.
Integrated and tested
Relocating burst mode unfortunately from https://github.com/pceDev16/mednafenPceDev/pull/50 had side effects; we should roll this back and try to find a solution without side effects.
Validated against pull request #89
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