Is counting the iterator graph.triples().count() the correct way to get the size of a graph or is there another way?
Right now I only load very small turtle files but I'm worried that when users of my application load let's say a 500 MB Turtle file, that Rust manually going through each item in the iterator may cause a delay, or is that not an issue?
Is counting the iterator
graph.triples().count()
the correct way to get the size of a graph or is there another way? Right now I only load very small turtle files but I'm worried that when users of my application load let's say a 500 MB Turtle file, that Rust manually going through each item in the iterator may cause a delay, or is that not an issue?