pcl-labs / whynot.earth

Why Not Earth is a marketing agency with a philanthropic streak. Besides providing world-class digital development, tech training, and AI-based marketing campaigns for our clients, we also donate these services in support of social and environmental NGOs around the world. Why Not Earth does the tech that helps you make Earth a better place to live.
https://whynot.earth
GNU Affero General Public License v3.0
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ux - create character screen #8

Closed paulchrisluke closed 4 years ago

paulchrisluke commented 5 years ago

after the egg hatches, we will take the user to this new page. Showing your hactched meredith, some stats, and a toolbar for actions to take... first one's would be "feed" and "pet". We can design some fun little interactions that respond. After a couple actions I'd like a pop-up to appear that says "save your meredith (I'll work on wording later), which will initiate a sign up action via google/facebook

image

paulchrisluke commented 5 years ago

game character 1 the character you'll feed

paulchrisluke commented 5 years ago

image

https://www.figma.com/file/M3U8SfOgvNiPkRHPBooBtcGQ/Why-Not-Earth?node-id=0%3A1

I've thrown a basic concept of these screens in this figma file. Basically, we want to delight the user with a tomogotchi style experience. Give them an opportunity to earn something unique and let them fall in love with the character... then prompting them to save to continue. This will act as our user registration...

This is all we need to do for now, get to the point of register and thank you. However for long term design consideration:

In the future, we can send outbound notifications about blog posts, new clients, contests, etc through meredith. We can send push notifications with little quests that the user can do... feed meredith, go like this post, watch this video, pet meredith, etc. A mix of engagement and cute things. Allow them to earn points and spend them on cosmetic items like a rehash trash hat or something