Open brian-slate opened 7 years ago
More context - looks like older graphics cards (this was my Dad's older 13" macbook) are blacklisted in chrome. Something about them testing crashrates and disabling webgl for those cards. You can override the blacklist by visiting chrome://flags in Chrome. Note that this doesnt seem to be an issue with Safari and Firefox (in my immediate testing).
https://github.com/mrdoob/three.js/issues/4927
Not sure what the resolution would be
Maybe fallback on CanvasRenderer in such case?
Is that a threejs option?
On Wed, Nov 2, 2016 at 7:45 PM, Jacek Pietal notifications@github.com wrote:
Maybe fallback on CanvasRenderer in such case?
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I havent tested it but it looks like it should work, maybe wrap in a try catch and then https://threejs.org/docs/api/renderers/CanvasRenderer.html
Also, I experienced same error on Android when going to http://mini.ninja/space/ (not on normal browser - then it worked fine) and when I split the
draw loop on server message loop update
the problem resolved. Maybe this happens because of too many stacked draw calls??
Issue with Macbooks with Intel HD Graphics 3000 cards.