This is a weird one. When I use ca.sh_custom for shulkers, Needle works fine.
However, for Magic Missile, Boomerang, and Grenade the projectiles wouldn't deal damage. Furthermore, any attributes the previously used projectile had would carry over to the shulker.
Example: Mob A has magic missile that inflicts blindness and weakness. A shulker with magic missile will have the blindness and weakness stuff even though it doesn't have the tag for it and the missile doesn't even deal damage.
This is a weird one. When I use ca.sh_custom for shulkers, Needle works fine.
However, for Magic Missile, Boomerang, and Grenade the projectiles wouldn't deal damage. Furthermore, any attributes the previously used projectile had would carry over to the shulker.
Example: Mob A has magic missile that inflicts blindness and weakness. A shulker with magic missile will have the blindness and weakness stuff even though it doesn't have the tag for it and the missile doesn't even deal damage.