The level editor currently selects objects based on their bounding rectangle,
this makes it sometimes hard to select object that are covered up by other
objects, as the bounding rect covers them completly, while visually they are
not covered at all, as the covering object is largely transparent.
Original issue reported on code.google.com by grum...@gmail.com on 14 Sep 2011 at 12:58
Original issue reported on code.google.com by
grum...@gmail.com
on 14 Sep 2011 at 12:58