If the user has mapped a regular key to some game function, such as say "a" and
then types text into an input box containing "a", it will result in both a text
input event and a regular game event. This is caused by game buttons being
handled by GUIScreen directly, bypassing the regular GUI focus handling.
Original issue reported on code.google.com by grum...@gmail.com on 16 Sep 2011 at 6:05
Original issue reported on code.google.com by
grum...@gmail.com
on 16 Sep 2011 at 6:05