Currently Pingus has two ways to order objects:
* implicitly by their position in the object list
* explicitly by their z-pos
This is mostly for historical reasons and has a few issues such as:
* the editor allows to place hotspot and other objects between two
groundpieces, the game engine does not
* groundpieces have a z-pos, which however isn't very useful as it duplicates
implicit ordering
* some objects have multiple z-pos, but the editor doesn't allow to manipulate
them (i.e. prefabs)
* some objects, such as exits, draw to the groundmap as well has have a sprite
and they need to do that from two different positions, see also Issue 53
Original issue reported on code.google.com by grum...@gmail.com on 27 Sep 2011 at 10:26
Original issue reported on code.google.com by
grum...@gmail.com
on 27 Sep 2011 at 10:26