pedrohas2000 / pingus

Automatically exported from code.google.com/p/pingus
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Memory leaks in 0.7.4 #90

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I compiled Pingus from source in Debian 6 (stable) and after playing a few of 
the levels in the tutorial island, I noticed a large memory leak.  Pingus is 
using 1.3GB of my memory at the moment.

I assume this is not the intended behavior. 

What version of the product are you using? On what operating system?
0.7.4 grabbed from your homepage, Debian 6 (32 bit).  I believe I am using the 
OpenGL renderer at the moment, too.

Let me know if you have any questions.

Original issue reported on code.google.com by RJFoert...@gmail.com on 10 Oct 2011 at 10:27

GoogleCodeExporter commented 9 years ago
I can't reproduce the problem for the worldmap right now, but it looks like the 
level editor has a big leak when entered and left multiple times in a row.

Can you confirm that the problem is really on the worldmap and not a side 
effect of entering the editor beforehand?

Original comment by grum...@gmail.com on 11 Oct 2011 at 2:30

GoogleCodeExporter commented 9 years ago
Thanks for the quick response.  I'll try to reproduce it tonight, but I can 
tell at the moment that it wasn't anything to do with the level editor, as I 
never opened it up.  It was just through normal gameplay on the tutorial island 
(and I did lose levels a few times, so those levels were reloading).

I also did change the renderer from OpenGL to SDL, and finished the tutorial 
island and about halfway through Egypt without any more leaks.  But in any 
case, I'll try a couple experiments tonight and see what happens.

Original comment by RJFoert...@gmail.com on 11 Oct 2011 at 2:37

GoogleCodeExporter commented 9 years ago
This issue was closed by revision 6f96d1738ba7.

Original comment by grum...@gmail.com on 11 Oct 2011 at 7:03