Closed NewittAll closed 5 months ago
does it spit out a UE4SS.log in Pal/Binaries/Win64
? if so can you post the log
Here is the full file, it was longer and I was getting errors with the F:NAME file before
[2024-02-02 14:50:09] Console created [2024-02-02 14:50:09] UE4SS - v2.5.2 Beta #0 - Git SHA #013ff54 [2024-02-02 14:50:09] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC) [2024-02-02 14:50:10] Setting up mods... [2024-02-02 14:50:10] Starting mods (from mods.txt load order)... [2024-02-02 14:50:10] Starting mods (from enabled.txt, no defined load order)... [2024-02-02 14:50:10] Mod 'DedicatedServerBuildOverlap' has enabled.txt, starting mod. [2024-02-02 14:50:10] No specific game configuration found, using default configuration file [2024-02-02 14:50:10] Config: Z:\app\PalServer\Pal\Binaries\Win64\UE4SS-settings.ini [2024-02-02 14:50:10] root directory: Z:\app\PalServer\Pal\Binaries\Win64 [2024-02-02 14:50:10] working directory: Z:\app\PalServer\Pal\Binaries\Win64 [2024-02-02 14:50:10] game executable directory: Z:\app\PalServer\Pal\Binaries\Win64 [2024-02-02 14:50:10] game executable: Z:\app\PalServer\Pal\Binaries\Win64\PalServer-Win64-Test.exe (147390976 bytes) [2024-02-02 14:50:10] mods directory: Z:\app\PalServer\Pal\Binaries\Win64\Mods [2024-02-02 14:50:10] log directory: Z:\app\PalServer\Pal\Binaries\Win64 [2024-02-02 14:50:10] object dumper directory: Z:\app\PalServer\Pal\Binaries\Win64 [2024-02-02 14:50:10] PS Scan attempt 1 [2024-02-02 14:50:10] [PS] Reading image [2024-02-02 14:50:10] [PS] Starting scan [2024-02-02 14:50:10] [PS] Scan finished in 386.9058ms [2024-02-02 14:50:10] [PS] Found EngineVersion: 5.1 [2024-02-02 14:50:10] [PS] Found GUObjectArray: 0x14888af50 [2024-02-02 14:50:10] [PS] Found GMalloc: 0x1487a5b28 [2024-02-02 14:50:10] [PS] Found FName::ToString: 0x142d48d00 [2024-02-02 14:50:10] [PS] Found FName::FName(wchar_t*): 0x142d358b0 [2024-02-02 14:50:10] [PS] Found StaticConstructObject_Internal: 0x142f0b950 [2024-02-02 14:50:10] [PS] Found FText::FText(FString&&): 0x142c29570 [2024-02-02 14:50:10] PS scan successful [2024-02-02 14:50:10] Need to construct: /Script/CoreUObject.Class [2024-02-02 14:50:10] Need to construct: /Script/CoreUObject [2024-02-02 14:50:10] Need to construct: /Script/CoreUObject.Struct [2024-02-02 14:50:10] Need to construct: /Script/Engine.Pawn [2024-02-02 14:50:10] Need to construct: /Script/Engine.Character [2024-02-02 14:50:10] Need to construct: /Script/Engine.Actor [2024-02-02 14:50:10] Need to construct: /Script/CoreUObject.Vector [2024-02-02 14:50:10] Need to construct: /Script/Engine.Default__DefaultPawn [2024-02-02 14:50:10] Need to construct: /Script/Engine.HitResult [2024-02-02 14:50:10] Need to construct: /Script/Engine.Default__MaterialExpression [2024-02-02 14:50:10] Need to construct: /Script/Engine.ActorComponent [2024-02-02 14:50:10] Need to construct: /Script/CoreUObject.OrientedBox [2024-02-02 14:50:10] Need to construct: /Script/Engine.MovementComponent [2024-02-02 14:50:10] Need to construct: /Script/Engine.HUD [2024-02-02 14:50:10] Need to construct: /Script/Engine.PlayerController [2024-02-02 14:50:10] Need to construct: /Script/Engine.PlayerCameraManager [2024-02-02 14:50:10] Need to construct: /Script/CoreUObject.EInterpCurveMode [2024-02-02 14:50:10] Need to construct: /Script/Engine.ENetRole [2024-02-02 14:50:10] Need to construct: /Script/MovieScene.MovieSceneEditorData [2024-02-02 14:50:10] Need to construct: /Script/UMG.Widget [2024-02-02 14:50:10] Need to construct: /Script/UMG.ComboBoxString [2024-02-02 14:50:10] Need to construct: /Script/CoreUObject.Interface [2024-02-02 14:50:10] Need to construct: /Script/CoreUObject.DynamicClass [2024-02-02 14:50:11] Constructed [1 / 23]: /Script/CoreUObject.Class [2024-02-02 14:50:11] Constructed [2 / 23]: /Script/CoreUObject [2024-02-02 14:50:11] Constructed [3 / 23]: /Script/CoreUObject.Struct [2024-02-02 14:50:11] Constructed [4 / 23]: /Script/Engine.Pawn [2024-02-02 14:50:11] Constructed [5 / 23]: /Script/Engine.Character [2024-02-02 14:50:11] Constructed [6 / 23]: /Script/Engine.Actor [2024-02-02 14:50:11] Constructed [7 / 23]: /Script/Engine.ActorComponent [2024-02-02 14:50:11] Constructed [8 / 23]: /Script/Engine.MovementComponent [2024-02-02 14:50:11] Constructed [9 / 23]: /Script/Engine.HUD [2024-02-02 14:50:11] Constructed [10 / 23]: /Script/Engine.PlayerController [2024-02-02 14:50:11] Constructed [11 / 23]: /Script/Engine.PlayerCameraManager [2024-02-02 14:50:11] Constructed [12 / 23]: /Script/UMG.Widget [2024-02-02 14:50:11] Constructed [13 / 23]: /Script/UMG.ComboBoxString [2024-02-02 14:50:11] Constructed [14 / 23]: /Script/CoreUObject.Interface [2024-02-02 14:50:11] Constructed [15 / 23]: /Script/CoreUObject.DynamicClass [2024-02-02 14:50:12] Constructed [16 / 23]: /Script/CoreUObject.Vector [2024-02-02 14:50:12] Constructed [17 / 23]: /Script/Engine.Default__DefaultPawn [2024-02-02 14:50:12] Constructed [18 / 23]: /Script/Engine.HitResult [2024-02-02 14:50:12] Constructed [19 / 23]: /Script/Engine.Default__MaterialExpression [2024-02-02 14:50:12] Constructed [20 / 23]: /Script/CoreUObject.OrientedBox [2024-02-02 14:50:12] Constructed [21 / 23]: /Script/CoreUObject.EInterpCurveMode [2024-02-02 14:50:12] Constructed [22 / 23]: /Script/Engine.ENetRole [2024-02-02 14:50:12] Constructed [23 / 23]: /Script/MovieScene.MovieSceneEditorData [2024-02-02 14:50:12] Constructed 23 of 23 objects [2024-02-02 14:50:12] ProcessInternal address: 0x142ee7290 <- Built-in [2024-02-02 14:50:12] ProcessLocalScriptFunction address: 0x142ee7340 <- Built-in [2024-02-02 14:50:12] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28 [2024-02-02 14:50:12] Adding GUObjectArray listeners [2024-02-02 14:50:12] Unreal Engine modules (non-modular): [2024-02-02 14:50:12] MainExe @ 0x140000000 size=0x920c000 [2024-02-02 14:50:12] hook [2024-02-02 14:50:13] ##### MEMBER OFFSETS START ##### [2024-02-02 14:50:13] UObjectBase::ClassPrivate = 0x10 [2024-02-02 14:50:13] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A [2024-02-02 14:50:13] UObjectBase::InternalIndex = 0xC [2024-02-02 14:50:13] UObjectBase::EngineShowFlags = 0xB8 [2024-02-02 14:50:13] UObjectBase::AutoReceiveInput = 0x153 [2024-02-02 14:50:13] UObjectBase::World = 0x78 [2024-02-02 14:50:13] UObjectBase::ObjectFlags = 0x8 [2024-02-02 14:50:13] UObjectBase::OnEndCursorOver = 0x1D6 [2024-02-02 14:50:13] UObjectBase::CustomTimeDilation = 0x64 [2024-02-02 14:50:13] UObjectBase::NamePrivate = 0x18 [2024-02-02 14:50:13] UObjectBase::bAllowTickBeforeBeginPlay = 0x5A [2024-02-02 14:50:13] UObjectBase::bForceNetAddressable = 0x59 [2024-02-02 14:50:13] UObjectBase::InputPriority = 0x154 [2024-02-02 14:50:13] UObjectBase::OuterPrivate = 0x20 [2024-02-02 14:50:13] UObjectBase::bNetTemporary = 0x58 [2024-02-02 14:50:13] UObjectBase::ActorHasBegunPlay = 0x5D [2024-02-02 14:50:13] UObjectBase::OnInputTouchEnd = 0x1DA [2024-02-02 14:50:13] UObjectBase::bHasDeferredComponentRegistration = 0x5C [2024-02-02 14:50:13] UObjectBase::AttachmentReplication = 0x70 [2024-02-02 14:50:13] UObjectBase::Children = 0x188 [2024-02-02 14:50:13] UObjectBase::DetachFence = 0x280 [2024-02-02 14:50:13] UObjectBase::CreationTime = 0x158 [2024-02-02 14:50:13] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5F [2024-02-02 14:50:13] UObjectBase::InitialLifeSpan = 0x60 [2024-02-02 14:50:13] UObjectBase::Tags = 0x1C0 [2024-02-02 14:50:13] UObjectBase::InputComponent = 0x160 [2024-02-02 14:50:13] UObjectBase::OnTakePointDamage = 0x1D1 [2024-02-02 14:50:13] UObjectBase::LastRenderTime = 0x17C [2024-02-02 14:50:13] UObjectBase::RemoteRole = 0x68 [2024-02-02 14:50:13] UObjectBase::Layers = 0x1A8 [2024-02-02 14:50:13] UObjectBase::MinNetUpdateFrequency = 0x174 [2024-02-02 14:50:13] UObjectBase::TimerHandle_LifeSpanExpired = 0x1A0 [2024-02-02 14:50:13] UObjectBase::OnTakeAnyDamage = 0x1D0 [2024-02-02 14:50:13] UObjectBase::NetCullDistanceSquared = 0x168 [2024-02-02 14:50:13] UObjectBase::OnActorEndOverlap = 0x1D4 [2024-02-02 14:50:13] UObjectBase::NetDormancy = 0x151 [2024-02-02 14:50:13] UObjectBase::NetDriverName = 0x148 [2024-02-02 14:50:13] UObjectBase::NetTag = 0x16C [2024-02-02 14:50:13] UObjectBase::NetPriority = 0x178 [2024-02-02 14:50:13] UObjectBase::PrimaryActorTick = 0x28 [2024-02-02 14:50:13] UObjectBase::NetUpdateFrequency = 0x170 [2024-02-02 14:50:13] UObjectBase::OnClicked = 0x1D7 [2024-02-02 14:50:13] UObjectBase::OnActorBeginOverlap = 0x1D3 [2024-02-02 14:50:13] UObjectBase::OnActorHit = 0x1DD [2024-02-02 14:50:13] UObjectBase::StatHitchesData = 0x390 [2024-02-02 14:50:13] UObjectBase::OnBeginCursorOver = 0x1D5 [2024-02-02 14:50:13] UObjectBase::OnDestroyed = 0x1DE [2024-02-02 14:50:13] UObjectBase::OnInputTouchEnter = 0x1DB [2024-02-02 14:50:13] UObjectBase::bHasAudioFocus = 0xFC [2024-02-02 14:50:13] UObjectBase::OnEndPlay = 0x1DF [2024-02-02 14:50:13] UObjectBase::OnInputTouchBegin = 0x1D9 [2024-02-02 14:50:13] UObjectBase::OnInputTouchLeave = 0x1DC [2024-02-02 14:50:13] UObjectBase::OnReleased = 0x1D8 [2024-02-02 14:50:13] UObjectBase::OnTakeRadialDamage = 0x1D2 [2024-02-02 14:50:13] UObjectBase::Owner = 0x140 [2024-02-02 14:50:13] UObjectBase::ParentComponent = 0x1B8 [2024-02-02 14:50:13] UObjectBase::RayTracingGroupId = 0x6C [2024-02-02 14:50:13] UObjectBase::ReplicatedComponentsInfo = 0x1F0 [2024-02-02 14:50:13] UObjectBase::ReplicatedMovement = 0xD0 [2024-02-02 14:50:13] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5E [2024-02-02 14:50:13] UObjectBase::ReplicatedSubObjects = 0x1E0 [2024-02-02 14:50:13] UObjectBase::Role = 0x150 [2024-02-02 14:50:13] UObjectBase::RootComponent = 0x198 [2024-02-02 14:50:13] UObjectBase::SpawnCollisionHandlingMethod = 0x152 [2024-02-02 14:50:13] UObjectBase::bNetStartup = 0x58 [2024-02-02 14:50:13] UObjectBase::bActorIsBeingConstructed = 0x5D [2024-02-02 14:50:13] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5C [2024-02-02 14:50:13] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B [2024-02-02 14:50:13] UObjectBase::bIsMouseOverClient = 0x39D [2024-02-02 14:50:13] UObjectBase::bActorEnableCollision = 0x5C [2024-02-02 14:50:13] UObjectBase::bActorInitialized = 0x5C [2024-02-02 14:50:13] UObjectBase::bActorIsBeingDestroyed = 0x5D [2024-02-02 14:50:13] UObjectBase::bActorSeamlessTraveled = 0x5B [2024-02-02 14:50:13] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5D [2024-02-02 14:50:13] UObjectBase::bAlwaysRelevant = 0x58 [2024-02-02 14:50:13] UObjectBase::bAsyncPhysicsTickEnabled = 0x5D [2024-02-02 14:50:13] UObjectBase::bAutoDestroyWhenFinished = 0x5A [2024-02-02 14:50:13] UObjectBase::bBlockInput = 0x5A [2024-02-02 14:50:13] UObjectBase::bCallPreReplication = 0x58 [2024-02-02 14:50:13] UObjectBase::bCallPreReplicationForReplay = 0x58 [2024-02-02 14:50:13] UObjectBase::bCanBeDamaged = 0x5A [2024-02-02 14:50:13] UObjectBase::bCanBeInCluster = 0x5B [2024-02-02 14:50:13] UObjectBase::bCollideWhenPlacing = 0x5A [2024-02-02 14:50:13] UObjectBase::bHasRegisteredAllComponents = 0x5C [2024-02-02 14:50:13] UObjectBase::bEnableAutoLODGeneration = 0x5B [2024-02-02 14:50:13] UObjectBase::bExchangedRoles = 0x59 [2024-02-02 14:50:13] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A [2024-02-02 14:50:13] UObjectBase::bHasFinishedSpawning = 0x5C [2024-02-02 14:50:13] UObjectBase::bHidden = 0x58 [2024-02-02 14:50:13] UObjectBase::bIgnoresOriginShifting = 0x5A [2024-02-02 14:50:13] UObjectBase::bIsEditorOnlyActor = 0x5B [2024-02-02 14:50:13] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B [2024-02-02 14:50:13] UObjectBase::bNetLoadOnClient = 0x59 [2024-02-02 14:50:13] UObjectBase::bNetUseOwnerRelevancy = 0x59 [2024-02-02 14:50:13] UObjectBase::bOnlyRelevantToOwner = 0x58 [2024-02-02 14:50:13] UObjectBase::bRelevantForLevelBounds = 0x59 [2024-02-02 14:50:13] UObjectBase::bRelevantForNetworkReplays = 0x59 [2024-02-02 14:50:13] UObjectBase::bReplayRewindable = 0x59 [2024-02-02 14:50:13] UObjectBase::bReplicateMovement = 0x58 [2024-02-02 14:50:13] UObjectBase::bReplicateUsingRegisteredSubObjectList = 0x5B [2024-02-02 14:50:13] UObjectBase::bReplicates = 0x5B [2024-02-02 14:50:13] UObjectBase::bRunningUserConstructionScript = 0x5C [2024-02-02 14:50:13] UObjectBase::bTearOff = 0x59 [2024-02-02 14:50:13] UObjectBase::bTickFunctionsRegistered = 0x5C [2024-02-02 14:50:13] UObjectBase::ActiveSplitscreenType = 0x70 [2024-02-02 14:50:13] UObjectBase::AudioDeviceHandle = 0xF8 [2024-02-02 14:50:13] UObjectBase::CurrentBufferVisualizationMode = 0x130 [2024-02-02 14:50:13] UObjectBase::CurrentLumenVisualizationMode = 0x140 [2024-02-02 14:50:13] UObjectBase::CurrentNaniteVisualizationMode = 0x138 [2024-02-02 14:50:13] UObjectBase::CurrentVirtualShadowMapVisualizationMode = 0x148 [2024-02-02 14:50:13] UObjectBase::CursorWidgets = 0x200 [2024-02-02 14:50:13] UObjectBase::DebugProperties = 0x48 [2024-02-02 14:50:13] UObjectBase::GameLayerManagerPtr = 0x120 [2024-02-02 14:50:13] UObjectBase::HardwareCursorCache = 0x160 [2024-02-02 14:50:13] UObjectBase::HardwareCursors = 0x1B0 [2024-02-02 14:50:13] UObjectBase::HighResScreenshotDialog = 0x150 [2024-02-02 14:50:13] UObjectBase::MaxSplitscreenPlayers = 0x68 [2024-02-02 14:50:13] UObjectBase::MouseCaptureMode = 0x39A [2024-02-02 14:50:13] UObjectBase::MouseLockMode = 0x39C [2024-02-02 14:50:13] UObjectBase::SplitscreenInfo = 0x58 [2024-02-02 14:50:13] UObjectBase::StatUnitData = 0x388 [2024-02-02 14:50:13] UObjectBase::ViewModeIndex = 0xB0 [2024-02-02 14:50:13] UObjectBase::Viewport = 0xE8 [2024-02-02 14:50:13] UObjectBase::ViewportConsole = 0x40 [2024-02-02 14:50:13] UObjectBase::ViewportFrame = 0xF0 [2024-02-02 14:50:13] UObjectBase::ViewportOverlayWidget = 0x110 [2024-02-02 14:50:13] UObjectBase::Window = 0x100 [2024-02-02 14:50:13] UObjectBase::bDisableSplitScreenOverride = 0x398 [2024-02-02 14:50:13] UObjectBase::bDisableWorldRendering = 0x6C [2024-02-02 14:50:13] UObjectBase::bHideCursorDuringCapture = 0x39B [2024-02-02 14:50:13] UObjectBase::bIgnoreInput = 0x399 [2024-02-02 14:50:13] UObjectBase::bIsPlayInEditorViewport = 0x6C [2024-02-02 14:50:13] UObjectBase::bShowTitleSafeZone = 0x6C [2024-02-02 14:50:13] UObjectBase::bSuppressTransitionMessage = 0x88 [2024-02-02 14:50:13] UObjectBase::bUseSoftwareCursorWidgets = 0x250 [2024-02-02 14:50:13] UScriptStruct::StructFlags = 0xB0 [2024-02-02 14:50:13] UScriptStruct::CppStructOps = 0xB8 [2024-02-02 14:50:13] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4 [2024-02-02 14:50:13] UScriptStruct::ICppStructOps::Alignment = 0xC [2024-02-02 14:50:13] UScriptStruct::ICppStructOps::Size = 0x8 [2024-02-02 14:50:13] FField::ClassPrivate = 0x8 [2024-02-02 14:50:13] FField::NamePrivate = 0x28 [2024-02-02 14:50:13] FField::FlagsPrivate = 0x30 [2024-02-02 14:50:13] FField::Next = 0x20 [2024-02-02 14:50:13] FField::Owner = 0x10 [2024-02-02 14:50:13] FOutputDevice::bAutoEmitLineTerminator = 0x9 [2024-02-02 14:50:13] FOutputDevice::bSuppressEventTag = 0x8 [2024-02-02 14:50:13] FEnumProperty::Enum = 0x80 [2024-02-02 14:50:13] FEnumProperty::UnderlyingProp = 0x78 [2024-02-02 14:50:13] UStruct::DestructorLink = 0x80 [2024-02-02 14:50:13] UStruct::Children = 0x48 [2024-02-02 14:50:13] UStruct::ChildProperties = 0x50 [2024-02-02 14:50:13] UStruct::PostConstructLink = 0x88 [2024-02-02 14:50:13] UStruct::UnresolvedScriptProperties = 0xA0 [2024-02-02 14:50:13] UStruct::MinAlignment = 0x5C [2024-02-02 14:50:13] UStruct::PropertiesSize = 0x58 [2024-02-02 14:50:13] UStruct::PropertyLink = 0x70 [2024-02-02 14:50:13] UStruct::RefLink = 0x78 [2024-02-02 14:50:13] UStruct::Script = 0x60 [2024-02-02 14:50:13] UStruct::ScriptAndPropertyObjectReferences = 0x90 [2024-02-02 14:50:13] UStruct::SuperStruct = 0x40 [2024-02-02 14:50:13] UFunction::EventGraphCallOffset = 0xD0 [2024-02-02 14:50:13] UFunction::EventGraphFunction = 0xC8 [2024-02-02 14:50:13] UFunction::RPCId = 0xBA [2024-02-02 14:50:13] UFunction::FirstPropertyToInit = 0xC0 [2024-02-02 14:50:13] UFunction::Func = 0xD8 [2024-02-02 14:50:13] UFunction::FunctionFlags = 0xB0 [2024-02-02 14:50:13] UFunction::NumParms = 0xB4 [2024-02-02 14:50:13] UFunction::ParmsSize = 0xB6 [2024-02-02 14:50:13] UFunction::RPCResponseId = 0xBC [2024-02-02 14:50:13] UFunction::ReturnValueOffset = 0xB8 [2024-02-02 14:50:13] UField::Next = 0x28 [2024-02-02 14:50:13] FProperty::ArrayDim = 0x38 [2024-02-02 14:50:13] FProperty::DestructorLinkNext = 0x68 [2024-02-02 14:50:13] FProperty::ElementSize = 0x3C [2024-02-02 14:50:13] FProperty::NextRef = 0x60 [2024-02-02 14:50:13] FProperty::Offset_Internal = 0x4C [2024-02-02 14:50:13] FProperty::PostConstructLinkNext = 0x70 [2024-02-02 14:50:13] FProperty::PropertyLinkNext = 0x58 [2024-02-02 14:50:13] FProperty::PropertyFlags = 0x40 [2024-02-02 14:50:13] FProperty::RepIndex = 0x48 [2024-02-02 14:50:13] FProperty::RepNotifyFunc = 0x50 [2024-02-02 14:50:13] UWorld::BlockTillLevelStreamingCompletedEpoch = 0x144 [2024-02-02 14:50:13] UWorld::bAllowAudioPlayback = 0x13E [2024-02-02 14:50:13] UWorld::ActiveLevelCollectionIndex = 0x190 [2024-02-02 14:50:13] UWorld::AudioTimeSeconds = 0x678 [2024-02-02 14:50:13] UWorld::CommittedPersistentLevelName = 0x700 [2024-02-02 14:50:13] UWorld::bInTick = 0x13B [2024-02-02 14:50:13] UWorld::LWILastAssignedUID = 0x258 [2024-02-02 14:50:13] UWorld::CleanupWorldTag = 0x70C [2024-02-02 14:50:13] UWorld::bTickNewlySpawned = 0x13B [2024-02-02 14:50:13] UWorld::AuthorityGameMode = 0x150 [2024-02-02 14:50:13] UWorld::DeltaRealTimeSeconds = 0x680 [2024-02-02 14:50:13] UWorld::BuildStreamingDataTimer = 0x448 [2024-02-02 14:50:13] UWorld::bPlayersOnly = 0x13D [2024-02-02 14:50:13] UWorld::DeltaTimeSeconds = 0x684 [2024-02-02 14:50:13] UWorld::ExtraReferencedObjects = 0x68 [2024-02-02 14:50:13] UWorld::PreparingLevelNames = 0x6F0 [2024-02-02 14:50:13] UWorld::IsInBlockTillLevelStreamingCompleted = 0x140 [2024-02-02 14:50:13] UWorld::bIsRunningConstructionScript = 0x13C [2024-02-02 14:50:13] UWorld::bAllowDeferredPhysicsStateCreation = 0x108 [2024-02-02 14:50:13] UWorld::LastRenderTime = 0x130 [2024-02-02 14:50:13] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x658 [2024-02-02 14:50:13] UWorld::bHasEverBeenInitialized = 0x13F [2024-02-02 14:50:13] UWorld::NextSwitchCountdown = 0x6C0 [2024-02-02 14:50:13] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x13F [2024-02-02 14:50:13] UWorld::RealTimeSeconds = 0x670 [2024-02-02 14:50:13] UWorld::NextURL = 0x6E0 [2024-02-02 14:50:13] UWorld::NumStreamingLevelsBeingLoaded = 0x6DA [2024-02-02 14:50:13] UWorld::PauseDelay = 0x688 [2024-02-02 14:50:13] UWorld::PerModuleDataObjects = 0x78 [2024-02-02 14:50:13] UWorld::bIsDefaultLevel = 0x13C [2024-02-02 14:50:13] UWorld::PlayerNum = 0x618 [2024-02-02 14:50:13] UWorld::bAggressiveLOD = 0x13C [2024-02-02 14:50:13] UWorld::StreamingLevelsPrefix = 0xC8 [2024-02-02 14:50:13] UWorld::bTriggerPostLoadMap = 0x13B [2024-02-02 14:50:13] UWorld::bIsLevelStreamingFrozen = 0x13B [2024-02-02 14:50:13] UWorld::StreamingVolumeUpdateDelay = 0x61C [2024-02-02 14:50:13] UWorld::bIsBuilt = 0x13B [2024-02-02 14:50:13] UWorld::TimeSeconds = 0x660 [2024-02-02 14:50:13] UWorld::UnpausedTimeSeconds = 0x668 [2024-02-02 14:50:13] UWorld::bActorsInitialized = 0x13C [2024-02-02 14:50:13] UWorld::bIsTearingDown = 0x13D [2024-02-02 14:50:13] UWorld::bAreConstraintsDirty = 0x13E [2024-02-02 14:50:13] UWorld::bBegunPlay = 0x13D [2024-02-02 14:50:13] UWorld::bDebugPauseExecution = 0x13D [2024-02-02 14:50:13] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x13C [2024-02-02 14:50:13] UWorld::bRequestedBlockOnAsyncLoading = 0x13C [2024-02-02 14:50:13] UWorld::bDropDetail = 0x13C [2024-02-02 14:50:13] UWorld::bMatchStarted = 0x13D [2024-02-02 14:50:13] UWorld::bIsCameraMoveableWhenPaused = 0x13E [2024-02-02 14:50:13] UWorld::bShouldSimulatePhysics = 0x13C [2024-02-02 14:50:13] UWorld::bIsWorldInitialized = 0x13B [2024-02-02 14:50:13] UWorld::bKismetScriptError = 0x13D [2024-02-02 14:50:13] UWorld::bMarkedObjectsPendingKill = 0x708 [2024-02-02 14:50:13] UWorld::bWorldWasLoadedThisTick = 0x13B [2024-02-02 14:50:13] UWorld::bPlayersOnlyPending = 0x13D [2024-02-02 14:50:13] UWorld::bPostTickComponentUpdate = 0x13B [2024-02-02 14:50:13] UWorld::bRequiresHitProxies = 0x13E [2024-02-02 14:50:13] UWorld::bShouldForceUnloadStreamingLevels = 0x13E [2024-02-02 14:50:13] UWorld::bShouldForceVisibleStreamingLevels = 0x13E [2024-02-02 14:50:13] UWorld::bShouldTick = 0x13E [2024-02-02 14:50:13] UWorld::bStartup = 0x13D [2024-02-02 14:50:13] UWorld::bStreamingDataDirty = 0x13E [2024-02-02 14:50:13] UClass::bLayoutChanging = 0xD1 [2024-02-02 14:50:13] UClass::ClassWithin = 0xE0 [2024-02-02 14:50:13] UClass::bCooked = 0xD0 [2024-02-02 14:50:13] UClass::ClassConfigName = 0xE8 [2024-02-02 14:50:13] UClass::ClassConstructor = 0xB0 [2024-02-02 14:50:13] UClass::ClassDefaultObject = 0x110 [2024-02-02 14:50:13] UClass::ClassFlags = 0xD4 [2024-02-02 14:50:13] UClass::ClassUnique = 0xC8 [2024-02-02 14:50:13] UClass::ClassVTableHelperCtorCaller = 0xB8 [2024-02-02 14:50:13] UClass::FirstOwnedClassRep = 0xCC [2024-02-02 14:50:13] UClass::FuncMap = 0x128 [2024-02-02 14:50:13] UClass::Interfaces = 0x1D0 [2024-02-02 14:50:13] UClass::NetFields = 0x100 [2024-02-02 14:50:13] UClass::SparseClassData = 0x118 [2024-02-02 14:50:13] UClass::SparseClassDataStruct = 0x120 [2024-02-02 14:50:13] UClass::SuperFuncMap = 0x178 [2024-02-02 14:50:13] UEnum::CppForm = 0x50 [2024-02-02 14:50:13] UEnum::CppType = 0x30 [2024-02-02 14:50:13] UEnum::EnumDisplayNameFn = 0x58 [2024-02-02 14:50:13] UEnum::Names = 0x40 [2024-02-02 14:50:13] UEnum::EnumFlags_Internal = 0x54 [2024-02-02 14:50:13] UEnum::EnumPackage = 0x60 [2024-02-02 14:50:13] FObjectPropertyBase::PropertyClass = 0x78 [2024-02-02 14:50:13] FDelegateProperty::SignatureFunction = 0x78 [2024-02-02 14:50:13] FMulticastDelegateProperty::SignatureFunction = 0x78 [2024-02-02 14:50:13] FSetProperty::ElementProp = 0x78 [2024-02-02 14:50:13] FStructProperty::Struct = 0x78 [2024-02-02 14:50:13] FArrayProperty::Inner = 0x78 [2024-02-02 14:50:13] FMapProperty::KeyProp = 0x78 [2024-02-02 14:50:13] FMapProperty::ValueProp = 0x80 [2024-02-02 14:50:13] FBoolProperty::FieldMask = 0x7B [2024-02-02 14:50:13] FBoolProperty::ByteMask = 0x7A [2024-02-02 14:50:13] FBoolProperty::FieldSize = 0x78 [2024-02-02 14:50:13] FBoolProperty::ByteOffset = 0x79 [2024-02-02 14:50:13] FByteProperty::Enum = 0x78 [2024-02-02 14:50:13] FClassProperty::MetaClass = 0x80 [2024-02-02 14:50:13] FSoftClassProperty::MetaClass = 0x80 [2024-02-02 14:50:13] FInterfaceProperty::InterfaceClass = 0x78 [2024-02-02 14:50:13] FFieldPathProperty::PropertyClass = 0x78 [2024-02-02 14:50:13] ##### MEMBER OFFSETS END ##### [2024-02-02 14:50:13] m_shared_functions: 0x2ba5280 [2024-02-02 14:50:13] Enabling custom events [2024-02-02 14:50:13] Starting mods (from mods.txt load order)... [2024-02-02 14:50:13] Starting Lua mod 'CheatManagerEnablerMod' [2024-02-02 14:50:13] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart [2024-02-02 14:50:13] Mod 'ActorDumperMod' disabled in mods.txt. [2024-02-02 14:50:13] Starting Lua mod 'ConsoleCommandsMod' [2024-02-02 14:50:13] Starting Lua mod 'ConsoleEnablerMod' [2024-02-02 14:50:13] [Lua] [ConsoleEnabler] Was unable to find an instance of UEngine [2024-02-02 14:50:13] Mod 'SplitScreenMod' disabled in mods.txt. [2024-02-02 14:50:13] Starting Lua mod 'LineTraceMod' [2024-02-02 14:50:13] [Lua] KismetSystemLibrary: KismetSystemLibrary /Script/Engine.Default__KismetSystemLibrary [2024-02-02 14:50:13] [Lua] KismetMathLibrary: KismetMathLibrary /Script/Engine.Default__KismetMathLibrary [2024-02-02 14:50:13] Starting Lua mod 'BPModLoaderMod' [2024-02-02 14:50:13] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.[2024-02-02 14:50:13] Starting Lua mod 'BPML_GenericFunctions' [2024-02-02 14:50:13] Mod 'jsbLuaProfilerMod' disabled in mods.txt. [2024-02-02 14:50:13] Starting Lua mod 'Keybinds' [2024-02-02 14:50:13] Starting mods (from enabled.txt, no defined load order)... [2024-02-02 14:50:13] Event loop start
Mod 'DedicatedServerBuildOverlap' has enabled.txt, starting mod
mod is loaded. You have the same mod installed on client as well right? when you login to the server with from the client the mod would print out some more logs, this log you show didn't seem to have any clients logged in on the server
Ah that would explain it, I got a working image of it now thank you!
So I tried getting mods to work by installing the Overlap mod , I downloaded the UE4SS and modified the settings file but I wasn't having any luck, I most likely did something wrong, here is a copy of the docker image I'm using.