The nodeMap should be emptied (all references nulled explicetly) when a DisplayObject is disposed because I'm not quite sure if someone would produce a memory leak if he keeps a reference to the nodeMap like
__nodeMap: null,
init: function () {
this.__nodeMap = this.Super()._getNodeMap();
}
The nodeMap should be emptied (all references nulled explicetly) when a DisplayObject is disposed because I'm not quite sure if someone would produce a memory leak if he keeps a reference to the nodeMap like