Closed shredoo closed 7 months ago
This is made by the same people behind Craftopia, so hopefully running a dedicated server is similar to that egg.
I know they broke the Craftopia dedicated servers at some point and I don't know what the current status is as it's not a game that I have played yet.
This is made by the same people behind Craftopia, so hopefully running a dedicated server is similar to that egg.
I know they broke the Craftopia dedicated servers at some point and I don't know what the current status is as it's not a game that I have played yet.
they should fix their Craftopia Release insteed releasing a new game. Not really worth to buy and create an server for it. But thats typical chinese releases; bringing out a reyyl good game and then create a new one and let the first die
they should fix their Craftopia Release insteed releasing a new game. Not really worth to buy and create an server for it. But thats typical chinese releases; bringing out a reyyl good game and then create a new one and let the first die
Minor nitpick: Pocketpair is Japanese.
This is made by the same people behind Craftopia, so hopefully running a dedicated server is similar to that egg. I know they broke the Craftopia dedicated servers at some point and I don't know what the current status is as it's not a game that I have played yet.
they should fix their Craftopia Release insteed releasing a new game. Not really worth to buy and create an server for it. But thats typical chinese releases; bringing out a reyyl good game and then create a new one and let the first die
If you run the windows craftopua server with wine it works just fine.
Link to dedicated server install instructions, linux is supported in that guide w/ steamCMD:
the server files are not in the anonymous branch currently, so login is once again required until they change it..
UPDATE: they just added it!
I made a test egg, it needs login of a real user that owns the game with steamguard off.
UPDATE It seems like anonymous now works, egg edited
I currently have no node running or own the game so I can not test this egg.
This egg also uses a startup script ( because I ofc can not see what is in the .sh file) so do not use in production!
in this state, this egg can and will not be merged.
https://gist.github.com/QuintenQVD0/8d7af6f08d716872ee609e9a203d696a
This egg also uses a startup script ( because I ofc can not see what is in the .sh file) so do not use in production!
UE_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f) UE_PROJECT_ROOT=$(dirname "$UE_TRUE_SCRIPT_NAME") chmod +x "$UE_PROJECT_ROOT/Pal/Binaries/Linux/PalServer-Linux-Test" "$UE_PROJECT_ROOT/Pal/Binaries/Linux/PalServer-Linux-Test" Pal "$@"
EDIT Currently testing on my own, got the server running but not able to join. Will now switch to your version, which seems to be 1:1 what i've done so far and continue testing!
Startup Log To set server done currently need to be added some part of that line: Setting breakpad minidump AppID = 2394010
[Pterodactyl Daemon]: Finished pulling Docker container image
steam user is not set.
Using anonymous user.
tid(21) burning pthread_key_t == 0 so we never use it
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/home/container/Steam/logs/stderr.txt'
Logging directory: '/home/container/Steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1705108307
-- type 'quit' to exit --
Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
OK
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '2394010' already up to date.
:/home/container$ ./PalServer.sh -port ${SERVER_PORT} -players ${MAX_PLAYERS} -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
Shutdown handler: initalize.
- Existing per-process limit (soft=1048576, hard=1048576) is enough for us (need only 1048576)
Increasing per-process limit of core file size to infinity.
- Existing per-process limit (soft=18446744073709551615, hard=18446744073709551615) is enough for us (need only 18446744073709551615)
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/home/container/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so')
CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize
dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
Setting breakpad minidump AppID = 2394010
[S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
EDIT:
7777
(ingame failure connect popup) 8221
(docs)default port is 7777
Not according to their docs (8221), but okay.
Also, I can try to build an egg that doesn't rely on the script (unless someone's already on it).
Not according to their docs (8221), but okay.
ingame they say 7777 but it also can be any other port
Also, I can try to build an egg that doesn't rely on the script (unless someone's already on it).
already tried with this startline ``cd Pal/Binaries/Linux && ./PalServer-Linux-Test -port 7877 -players 16 -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS```makes no difference for now.
However i am not able to find the server ingame or able to connect via IP:PORT.
/home/container/Pal/Saved/Config/LinuxServer/GameUserSettings.ini
under DedicatedServerName
.fwiw DefaultPalWorldSettings.ini lists 8211 (not 8221) as default port
[/Script/Pal.PalGameWorldSettings]
OptionSettings=(Difficulty=None,DayTimeSpeedRate=1.000000,NightTimeSpeedRate=1.000000,ExpRate=1.000000,PalCaptureRate=1.000000,PalSpawnNumRate=1.000000,PalDamageRateAttack=1.000000,PalDamageRateDefense=1.000000,PlayerDamageRateAttack=1.000000,PlayerDamageRateDefense=1.000000,PlayerStomachDecreaceRate=1.000000,PlayerStaminaDecreaceRate=1.000000,PlayerAutoHPRegeneRate=1.000000,PlayerAutoHpRegeneRateInSleep=1.000000,PalStomachDecreaceRate=1.000000,PalStaminaDecreaceRate=1.000000,PalAutoHPRegeneRate=1.000000,PalAutoHpRegeneRateInSleep=1.000000,BuildObjectDamageRate=1.000000,BuildObjectDeteriorationDamageRate=1.000000,CollectionDropRate=1.000000,CollectionObjectHpRate=1.000000,CollectionObjectRespawnSpeedRate=1.000000,EnemyDropItemRate=1.000000,DeathPenalty=All,bEnablePlayerToPlayerDamage=False,bEnableFriendlyFire=False,bEnableInvaderEnemy=True,bActiveUNKO=False,bEnableAimAssistPad=True,bEnableAimAssistKeyboard=False,DropItemMaxNum=3000,DropItemMaxNum_UNKO=100,BaseCampMaxNum=128,BaseCampWorkerMaxNum=15,DropItemAliveMaxHours=1.000000,bAutoResetGuildNoOnlinePlayers=False,AutoResetGuildTimeNoOnlinePlayers=72.000000,GuildPlayerMaxNum=20,PalEggDefaultHatchingTime=72.000000,WorkSpeedRate=1.000000,bIsMultiplay=False,bIsPvP=False,bCanPickupOtherGuildDeathPenaltyDrop=False,bEnableNonLoginPenalty=True,bEnableFastTravel=True,bIsStartLocationSelectByMap=True,bExistPlayerAfterLogout=False,bEnableDefenseOtherGuildPlayer=False,CoopPlayerMaxNum=4,ServerPlayerMaxNum=32,ServerName="Default Palworld Server",ServerDescription="",AdminPassword="",ServerPassword="",PublicPort=8211,PublicIP="",RCONEnabled=False,RCONPort=25575,Region="",bUseAuth=True,BanListURL="https://api.palworldgame.com/api/banlist.txt")
note:
PublicPort=8211
@hackles is that from the Linux install? For me the file is empty..
there some more useful data inside such as server and admin pw rcon and worldname
@hackles I think the support article has a typo. When you're in game the port for multiplayer connections also defaults to 8211 and NOT 8221
@Ballaual the DefaultPalWorldSettings.ini is a folder up from where the configuration is intended to be set: steamapps/common/PalServer/DefaultPalWorldSettings.ini
@hackles I think the support article has a typo. When you're in game the port for multiplayer connections also defaults to 8211 and NOT 8221
@Ballaual the DefaultPalWorldSettings.ini is a folder up from where the configuration is intended to be set: steamapps/common/PalServer/DefaultPalWorldSettings.ini
for Pterodactyl its localted in /home/container
So this is interesting, when I run @QuintenQVD0 's script, and run the server it clears out the /home/container/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini every time, as the DefaultPalWorldSettings.ini doesnt reflect changes on the server...
@Ballaual good call. Also the server works and I am able to connect when I use port 8211. There is an issue people were discussing in the discord about changing the port not working potentially?
@Ballaual good call. Also the server works and I am able to connect when I use port 8211. There is an issue people were discussing in the discord about changing the port not working potentially?
interesting, im still not able to join while using 8211. Have you set sth inside the file? nvm now it works... added public ip and password but seems the server ignores the password completely
NOTE: I edited my egg to drecitly launch the binary and not the sh file
try to get the settings working for the egg otherwise anyone can join the server
already tried with this startline ``cd Pal/Binaries/Linux && ./PalServer-Linux-Test -port 7877 -players 16 -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS```makes no difference for now.
their shell script passes Pal
to PalServer-Linux-Test
-cd Pal/Binaries/Linux && ./PalServer-Linux-Test -port 7877 -players 16 -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
+cd Pal/Binaries/Linux && ./PalServer-Linux-Test Pal -port 7877 -players 16 -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
not sure if that makes a difference as i'm still using their shell script, just noticed what you had there differed from their default script
Quinten already updated the egg https://gist.github.com/QuintenQVD0/8d7af6f08d716872ee609e9a203d696a#file-egg-palworld-json-L18
Try setting the port with -port={{SERVER_PORT}}
did anyone already found out what the difference is between dedicated and community server (EpicApp=PalServer) ?
I can confirm that there are no server parameters, rates etc in gameusersettings.ini and also the server name doesn't change I think because I don't see the server in the list
Updated, for the port now to be set -port={{SERVER_PORT}}
-port={{SERVER_PORT}}
Tested and confirmed working!
@Ballaual apparently the difference is this: "Dedicated servers and community servers are the same, but the difference is community servers show up in the server list"
Hi, I've just launched the server with Quinten's egg, it works without any issues, I was able to connect trough direct connect. I just had to setup a startup done line in the egg's config.
Hi, I've just launched the server with Quinten's egg, it works without any issues, I was able to connect trough direct connect. I just had to setup a startup done line in the egg's config.
I don't have the node rn so I can not set / test it, can you share to what you set it?
I don't have the node rn so I can not set / test it, can you share to what you set it?
Setting breakpad minidump AppID = 2394010
Hi, I've just launched the server with Quinten's egg, it works without any issues, I was able to connect trough direct connect. I just had to setup a startup done line in the egg's config.
I don't have the node rn so I can not set / test it, can you share to what you set it?
I just used the line "Setting breakpad minidump AppID = 2394010" as others suggested it before, seems like afther this the server is ready for connections
Hi, I've just launched the server with Quinten's egg, it works without any issues, I was able to connect trough direct connect. I just had to setup a startup done line in the egg's config.
What port are you using, the default one? Im trying to do it with 7777 but no dice
Hi, I've just launched the server with Quinten's egg, it works without any issues, I was able to connect trough direct connect. I just had to setup a startup done line in the egg's config.
What port are you using, the default one? Im trying to do it with 7777 but no dice
I used the default port (8211)
@Ballaual apparently the difference is this: "Dedicated servers and community servers are the same, but the difference is community servers show up in the server list"
so maybe we should add this to startup line too?
EpicApp=PalServer
(do not edit)
-publicip {{SERVER_IP}}
-publicport {{SERVER_PORT}}
What port are you using, the default one? Im trying to do it with 7777 but no dice
default is 8211, do you use the latest egg? with updated startline? -port={{SERVER_PORT}} then you should able to use 7777 aswell
Hi, I've just launched the server with Quinten's egg, it works without any issues, I was able to connect trough direct connect. I just had to setup a startup done line in the egg's config.
What port are you using, the default one? Im trying to do it with 7777 but no dice
I used the default port (8211)
Damn, cuz I dont have access to my router where my server pc is setup atm, so i can't forward that port till someone wakes up
Edit: Im dumb and forgot I can just use my server pc as an ssh tunnel LMAO
Just found this in the official discord, I'm currently testing it (ofc I'm changing WindowsServer to LinuxServer):
Copy the settings from "DefaultPalWorldSettings.ini" in the PalServer folder, go to "PalServer\Pal\Saved\Config\WindowsServer" and open PalWorldSettings.ini and paste them in there, change what you want
and you can find some documentations for these config values here: https://tech.palworldgame.com/optimize-game-balance
Copy the settings from "DefaultPalWorldSettings.ini" in the PalServer folder, go to "PalServer\Pal\Saved\Config\WindowsServer" and open PalWorldSettings.ini and paste them in there, change what you want
Already tried it. After restart the file is empty again. The values set inside the file in the root directory do not effect anything.
Funny thing about that is they say you should edit the file in Saved/Config but they clear it everytime :D
; This configuration file is a sample of the default server settings. ; Changes to this file will NOT be reflected on the server. ; To change the server settings, modify Pal/Saved/Config/LinuxServer/PalWorldSettings.ini.
Copy the settings from "DefaultPalWorldSettings.ini" in the PalServer folder, go to "PalServer\Pal\Saved\Config\WindowsServer" and open PalWorldSettings.ini and paste them in there, change what you want
Already tried it. After restart the file is empty again. The values set inside the file in the root directory do not effect anything.
Funny thing about that is they say you should edit the file in Saved/Config but they clear it everytime :D
; This configuration file is a sample of the default server settings. ; Changes to this file will NOT be reflected on the server. ; To change the server settings, modify Pal/Saved/Config/LinuxServer/PalWorldSettings.ini.
Dunno, for me it worked, I've succesfully changed my servername, description and admin password and the Pal/Saved/Config/LinuxServer/PalWorldSettings.ini file kept the changes after server restart
Copy the settings from "DefaultPalWorldSettings.ini" in the PalServer folder, go to "PalServer\Pal\Saved\Config\WindowsServer" and open PalWorldSettings.ini and paste them in there, change what you want
Already tried it. After restart the file is empty again. The values set inside the file in the root directory do not effect anything. Funny thing about that is they say you should edit the file in Saved/Config but they clear it everytime :D ; This configuration file is a sample of the default server settings. ; Changes to this file will NOT be reflected on the server. ; To change the server settings, modify Pal/Saved/Config/LinuxServer/PalWorldSettings.ini.
Dunno, for me it worked, I've succesfully changed my servername, description and admin password and the Pal/Saved/Config/LinuxServer/PalWorldSettings.ini file kept the changes after server restart
Same for me, stopped the server, edited the PalWorldSettings.ini with the content from the DefaultPalWorldSettings.ini and started again. all changed settings took efect, but still not listed in Community Servers. but I see the changes worked as I changed the server name and this changed in the "Recent Server" tab.
Heyo,
On Linux I am getting: https://paste.techscode.com/mawemowuruyanem
Dunno, for me it worked, I've succesfully changed my servername, description and admin password and the Pal/Saved/Config/LinuxServer/PalWorldSettings.ini file kept the changes after server restart
seems like i had a typo inside the file. but after few restarts its empty again for me.......
Same for me, stopped the server, edited the PalWorldSettings.ini with the content from the DefaultPalWorldSettings.ini and started again. all changed settings took efect, but still not listed in Community Servers. but I see the changes worked as I changed the server name and this changed in the "Recent Server" tab.
try adding EpicApp=PalServer -publicip {{SERVER_IP}} -publicport {{SERVER_PORT}}
to startup line
Heyo,
On Linux I am getting: https://paste.techscode.com/mawemowuruyanem
looks fine for me.
Heyo, On Linux I am getting: https://paste.techscode.com/mawemowuruyanem
looks fine for me.
Are you sure? Why is the start config needing to say "done!.." then? It looks like it's shutting down, but I am unsure.
Dunno, for me it worked, I've succesfully changed my servername, description and admin password and the Pal/Saved/Config/LinuxServer/PalWorldSettings.ini file kept the changes after server restart
seems like i had a typo inside the file. but after few restarts its empty again for me.......
Same for me, stopped the server, edited the PalWorldSettings.ini with the content from the DefaultPalWorldSettings.ini and started again. all changed settings took efect, but still not listed in Community Servers. but I see the changes worked as I changed the server name and this changed in the "Recent Server" tab.
try adding
EpicApp=PalServer -publicip {{SERVER_IP}} -publicport {{SERVER_PORT}}
to startup line
Thx, the EpicApp param itself wasn't enough, but with publicip and publicport now I can see my server in the community servers list :)
edit: there is a "Display next 200 results" button in the lower side of the server list, sometimes I have to go trough 2-3 pages so the search field can find my server
Dunno, for me it worked, I've succesfully changed my servername, description and admin password and the Pal/Saved/Config/LinuxServer/PalWorldSettings.ini file kept the changes after server restart
seems like i had a typo inside the file.
Same for me, stopped the server, edited the PalWorldSettings.ini with the content from the DefaultPalWorldSettings.ini and started again. all changed settings took efect, but still not listed in Community Servers. but I see the changes worked as I changed the server name and this changed in the "Recent Server" tab.
try adding
EpicApp=PalServer -publicip {{SERVER_IP}} -publicport {{SERVER_PORT}}
to startup line
I added EpicApp=PalServer to the end of my startup line, configured public Port and IP in the config and this did the trick. sadly I cannot use the public IP by variable as my pterodactyl is behind a NAT and the configured IP is a local one. but anyways I'm fine with the solution right now.
Big THX to all here geting this done
Have a wonderful release day <3
Dunno, for me it worked, I've succesfully changed my servername, description and admin password and the Pal/Saved/Config/LinuxServer/PalWorldSettings.ini file kept the changes after server restart
seems like i had a typo inside the file.
Same for me, stopped the server, edited the PalWorldSettings.ini with the content from the DefaultPalWorldSettings.ini and started again. all changed settings took efect, but still not listed in Community Servers. but I see the changes worked as I changed the server name and this changed in the "Recent Server" tab.
try adding
EpicApp=PalServer -publicip {{SERVER_IP}} -publicport {{SERVER_PORT}}
to startup lineI added EpicApp=PalServer to the end of my startup line, configured public Port and IP in the config and this did the trick. sadly I cannot use the public IP by variable as my pterodactyl is behind a NAT and the configured IP is a local one. but anyways I'm fine with the solution right now.
Big THX to all here geting this done
Have a wonderful release day <3
I have a NAT setup too, just add your real public IP to the "publicip" param not the {{SERVER_IP}} variable and it will work :)
Heyo, On Linux I am getting: https://paste.techscode.com/mawemowuruyanem
looks fine for me.
Are you sure? Why is the start config needing to say "done!.." then? It looks like it's shutting down, but I am unsure.
The done parameter is still missing in the egg.
In the meanwhile add manually until he fixed it.
{ "done": "Setting breakpad minidump AppID = 2394010" }
@QuintenQVD0
EpicApp=PalServer -publicip {{SERVER_IP}} -publicport {{SERVER_PORT}}
Thx, the EpicApp param itself wasn't enough, but with publicip and publicport now I can see my server in the community servers list :)
Heyo, On Linux I am getting: https://paste.techscode.com/mawemowuruyanem
looks fine for me.
Are you sure? Why is the start config needing to say "done!.." then? It looks like it's shutting down, but I am unsure.
The done parameter is still missing in the egg. In the meanwhile add manually until he fixed it.
{ "done": "Setting breakpad minidump AppID = 2394010" }
@QuintenQVD0
EpicApp=PalServer -publicip {{SERVER_IP}} -publicport {{SERVER_PORT}}
Thx, the EpicApp param itself wasn't enough, but with publicip and publicport now I can see my server in the community servers list :)
OMG, I've been trying to figure out this "error" for hours...and youre telling me it was working the whole time...
Does this expand an already existing service
No
Link to a game or software
https://store.steampowered.com/app/1623730/Palworld/
Links for the download
https://store.steampowered.com/app/1623730/Palworld/
Links for the install docs
https://store.steampowered.com/app/1623730/Palworld/