Closed Brophy closed 3 weeks ago
I have modified the experimental egg to use the stable ID, I've added a variable for you to add your query port (to make it discoverable, just make sure you also assign the additional port during setup) and I've adjusted the installer script to add the steamQueryPort
variable to the serverDZ.cfg after it's creation, as its not there by default.
I've not had time to experiment with mods, but I thought I would put here what I've played around with so far, so people can expand upon it.
It seems to work ok:
Egg: egg-dayz-stable.json
Now that I'm done with my college semester, I'll hopefully have time to work officially on this soon™.
im currently building a server on linux pterodactyl but keep getting stuck at this
@killerwerdna are you using an account that requires 2FA? That's normally why it gets stuck there.
Again, the egg I uploaded wasn't for deployment, it was for people to expand upon or use as a reference for the differences between experimental and stable.
@Brophy its a brand new account with no 2FA
ye getting this now password is 100% correct
@killerwerdna are you using my egg? It looks like you've modified the [Advanced] DayZ SA Dedicated Server App ID
to 221100
when you require 223350
(default value) for the stable server files.
this has changed on its own somehow we have had this issue a fair bit
nvm made it this far so far
@Brophy is there a way to install mods without having the acc own the game?
@killerwerdna i don't think so tho mods goes under update every time server starts and it will check true workshop and for that u need account that have the game
Hey @killerwerdna , just jumping in to say @CrnaStrela94 is right. You need to use an account that owns the game to apply mods.
As I mentioned before, I haven't tested the egg with mods myself.
The egg I uploaded wasn't intended for deployment. It's meant as a starting point for those creating the official egg, to highlight the differences between the experimental and stable versions.
Because of this, there won't be any support or updates for it. Hope this clears things up!
Someone managed to create an DayZ Stable Build egg?
Someone managed to create an DayZ Stable Build egg?
We made a semi-stable one but mods are botched rn.
Just an update, I’ve finally gotten around to working on this. Just slowed down a bit trying to verify mods are working (stupid Steam Guard), but it’s mostly going well. Sorry for the wait.
Just an update, I’ve finally gotten around to working on this. Just slowed down a bit trying to verify mods are working (stupid Steam Guard), but it’s mostly going well. Sorry for the wait.
I saw that also the Steam Guard is blocking the console and the installation of the server or the updating process of the mods
@lilkingjr1 Good afternoon! Are there any approximate release dates for the egg for the stable version of DayZ?
I'm looking forward to the release of this.
And thank you in advance for your work!
Nothing new? i can also help with tests and maybe solving some bugs... Edit: Also i'm one of the first persons testing the linux version:
Thank you everyone for your patience! As you can see above, I have finally submitted a PR to update the Egg to support the native Linux dedicated server on the Stable branch. Please check it out, test it, and leave any remarks on the PR (not here).
Looking at the changes in the PR, I know it seems like not much was changed, especially given the time it took me to complete it. Please understand many rabbit holes were chased during development (especially with the Egg's accompanying Docker image), which took up a lot of my time. These include:
numactl
workaround for this../Steam/steamapps/workshop
. This also would have caused a lot of the code to be rewritten to fix something small that isn't really an issue, so I ultimately decided to shelve that for now. The panel's file viewer also doesn't follow symlinks unfortunately, potentially causing confusion.;
separated), but this is not true in practice (even though it is true with Arma 3, making things more confusing for me). Gratz to @Moondarker for helping me test this.
Does this expand an already existing service
Yes
Link to a game or software
https://dayz.com/
Links for the download
https://steamdb.info/app/223350/info/
Links for the install docs
https://community.bistudio.com/wiki/DayZ:Hosting_a_Linux_Server
As per the now archived repo: https://github.com/pelican-eggs/eggs/issues/2749