Closed pellinor0 closed 8 years ago
Might be related to #20: maybe these values have been ported to another Tweakable (UI_FloatEdit)?
=> try logging the tweakable type when scaling a value.
fixed by https://github.com/pellinor0/TweakScale/commit/4c15d97570f034dfff12e8857b452c0598db764e (trigger a refresh of the right click menu)
When scaling a part in the editor, if a scaled value is also tweakable, the tweakable does not update correctly (example: RESOURCE nodes, i.e. tanks).
Right after scaling it still shows the old values, which can lead to clipping of the content against the old limit.
It seems to update correctly when
The rescale does fire a "onEditorShipModified" event, which probably triggered the update in 1.0.5 and before but that seems not to work anymore.