Closed NathanKell closed 9 years ago
Merged, and part of v2.2.1.
For mass the easiest would be that MEC just overwrites what TweakScale does. The ignore option seems built only for config nodes, so I don't see a simple way to ignore a single exponent.
I suppose you have an updater via the scale_redist interface? If it is called after the standard updater (i.e. you value 'wins' and shows up in the game) you should be fine. I'm never sure in which order these updaters are called since I don't fully understand their creation process.
no scaling of engines/RCS if ModuleEngineConfigs is present (it will handle it).
@pellinor0 : How should we handle mass? MEC will scale the mass itself if origMass is set, we need that not to collide with tweakscale.