Closed foryoung2018 closed 10 months ago
SDL creates a screen buffer in memory. XSDL code copies from X screen buffer to SDL screen buffer each frame, then SDL copies it into OpenGL texture on each SDL_Flip.
Shared memory is for X apps to write directly to X screen buffer.
And XSDL does not support OpenGL for X apps, even though it uses GL ES internally.
On Mon, 15 Jan 2024, 05:56 foryoung2018, @.***> wrote:
I want to delve deeper into the details of this project. I have a grasp of OpenGL and some X11 protocols, but I haven't really found comprehensive information about the rendering data transfer between SDL and X Server. Is the project utilizing the Put Image protocol or Android Shared Memory?
In theory, rendering pixels doesn't necessarily require the SDL library, and basic bitmap drawing should suffice. Is this due to the effectiveness of OpenGL or Android Shared Memory, especially for supporting some X programs?
I look forward to your response. Thank you.
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Thanks, I cant locate the code about : "XSDL code copies from X screen buffer to SDL screen buffer each frame" Can you tell me?
(*pGC->ops->PutImage) (pDraw, pGC, stuff->depth, stuff->dstX, stuff->dstY,
stuff->width, stuff->height,
stuff->leftPad, stuff->format, tmpImage);
go to where?
https://github.com/pelya/xserver-xsdl/blob/xsdl2/hw/kdrive/sdl/sdl.c
sdlMapFramebuffer sets the X display buffer
sdlShadowUpdate does SDL_flip
On Mon, 15 Jan 2024, 09:24 foryoung2018, @.***> wrote:
(*pGC->ops->PutImage) (pDraw, pGC, stuff->depth, stuff->dstX, stuff->dstY, stuff->width, stuff->height, stuff->leftPad, stuff->format, tmpImage);
go to where?
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I want to delve deeper into the details of this project. I have a grasp of OpenGL and some X11 protocols, but I haven't really found comprehensive information about the rendering data transfer between SDL and X Server. Is the project utilizing the Put Image protocol or Android Shared Memory?
In theory, rendering pixels doesn't necessarily require the SDL library, and basic bitmap drawing should suffice. Is this due to the effectiveness of OpenGL or Android Shared Memory, especially for supporting some X programs?
I look forward to your response. Thank you.