Closed yueying0083 closed 2 years ago
.addListener(object : RequestListener<Drawable> {
override fun onLoadFailed(e: GlideException?, model: Any, target: Target<Drawable?>, isFirstResource: Boolean): Boolean {
return false
}
override fun onResourceReady(resource: Drawable?, model: Any, target: Target<Drawable?>, dataSource: DataSource, isFirstResource: Boolean): Boolean {
if (resource is APNGDrawable) {
resource.setLoopLimit(1)
}
return false
}
})
how to control loopLimit when using glide