Open bunomonteiro opened 2 years ago
Hi, I am afraid there is still no easy way to do this. To get this result you could intersect the rotated shape with a rectangle that has the desired area and then flatten the resulting shape.
This is obviously far from convenient, the flatten operation alone should be enough to recalculate the handlers. I've added the enhancement to our project plan, we will implement this behavior eventually.
Oh, I'll try that (even though my real case being a much more complex object than a triangle 😄). Thks!
By the way, an enhancement related to this one is the pivot definition. By default, the object's "x:0, y:0" point is considered the pivot, but if we can define the pivot point, it would take transformations, rotations and positioning to another level.
"To get this result you could intersect the rotated shape with a rectangle that has the desired area and then flatten the resulting shape."
this hack worked for me! 😃
Is your feature request related to a problem? Please describe.
Currently I'm having some difficulties to positioning and transforming objects that have been rotated as their handlers are also changed on rotation or transformation, which is perfectly understandable. However, in some situations it is necessary to recalculate or reposition these handlers so that you can enter a precise value for the object position (x and y) or even perform other transformations.
Describe the solution you'd like
Current behavior:
What I need:
So, is there currently any way to recalculate the handlers?