Open UlisseMini opened 3 years ago
Another blunder https://lichess.org/svIhta0Y/black#20
info depth 1 score cp -160 nodes 4376 nps 45843 time 95 pv d5e3 f2e3 b4d2
info depth 2 score cp -160 nodes 14680 nps 65282 time 224 pv d5e3 f2e3 b4d2
info depth 3 score cp -55 nodes 67016 nps 71053 time 943 pv e5e4 d2c4 c6c5 f1g1
info depth 4 score cp -50 nodes 321017 nps 76194 time 4213 pv d5e3 f2e3 a8b8 d4e5 a7a6 a2a3 d8d2
info depth 5 score cp -50 nodes 1495731 nps 74786 time 20000 pv d5e3 f2e3 b4d2 c1d2 c6c5 d4e5 d8d2
bestmove d5e3
d8d2
smells of the horizon effect, but there's no jump in eval, strange. the real question is how can it like sacrificing its knight so much?
r1bq1rk1/ppp1bpp1/2np1n1p/4p3/2B1P2B/2NP4/PPP1NPPP/R2Q1RK1 w - - 0 1
info depth 1 score cp 110 nodes 1189 nps 22773 time 52 pv c4f7 f8f7 h4f6
info depth 2 score cp 110 nodes 4392 nps 44158 time 99 pv c4f7 f8f7 h4f6
info depth 3 score cp 15 nodes 104904 nps 68571 time 1529 pv h4f6 e7f6 d3d4 d6d5 c3d5
info depth 4 score cp 15 nodes 500558 nps 70108 time 7139 pv c4f7 g8f7 e2c1 f6e4 h4e7 f7e7 d3e4
info depth 5 score cp 15 nodes 1388553 nps 69427 time 20000 pv c4f7 g8f7 a2a3 d6d5 b2b4 d5e4 h4f6
bestmove c4f7
Very weird, even at high depth
edit: It was stopping the search from running out of time, I should really fix it so it doesn't print "depth 5" when its secretly depth 4.
info depth 1 score cp 110 nodes 1189 nps 22773 time 52 pv c4f7 f8f7 h4f6
info depth 2 score cp 110 nodes 4392 nps 44158 time 99 pv c4f7 f8f7 h4f6
info depth 3 score cp 15 nodes 104904 nps 68571 time 1529 pv h4f6 e7f6 d3d4 d6d5 c3d5
info depth 4 score cp 15 nodes 500558 nps 70108 time 7139 pv c4f7 g8f7 e2c1 f6e4 h4e7 f7e7 d3e4
info depth 5 score cp 20 nodes 1653399 nps 68737 time 24053 pv d3d4 d6d5 e4d5 c6d4 e2d4 e5d4
info depth 6 score cp 20 nodes 12886147 nps 69420 time 185624 pv d3d4 c8g4 d4d5 c6d4 h4g3 d4e2 c4e2
So when it actually reaches high depth it sees the error, it takes too long though. It should see it immediately when it loses material.
4r1k1/ppp3pp/8/3p4/3Pn3/2PKP1B1/PP6/6R1 b - - 0 1
info depth 1 score cp -220 nodes 254 nps 33173 time 7 pv e4g3 g1g3
info depth 2 score cp -200 nodes 1866 nps 73026 time 25 pv e4g3 g1g3 a7a6
info depth 3 score cp -200 nodes 11567 nps 95134 time 121 pv e4g3 g1g3 a7a6 e3e4
info depth 4 score cp -195 nodes 61139 nps 97422 time 627 pv e4f2 g3f2 e8f8 c3c4 f8f2 <-- e4f2??
info depth 5 score cp -175 nodes 453929 nps 104828 time 4330 pv e4g3 g1g3 e8f8 d3c2 f8f1 e3e4
info depth 6 score cp -180 nodes 1723926 nps 104510 time 16495 pv e4g3 g1g3 a7a6 a2a3 a6a5 d3c2 a5a4
Knight blunder with no compensation, it seems to think it can recapture the bishop and white won't stop it, this must be a bug in quiescence of some sort
Currently yobmef plays
c3d5
at depth 1,2,3 and 4 in this position1rbq1rk1/ppbn1pp1/4p2p/1P1pP3/3P2P1/PQN1BN2/1K3P1P/3R3R w - - 0 1
Engine output:
This line makes no sense, also I'm a bit worried about the long PV (are we updating PV in quiescence search?)
I assume there is a bug in quiessence, since this is exactly what that's supposed to fix.