Closed celie1 closed 3 years ago
Ok, it's a side effect of replacing mouse operation with direct function call. I'm looking for a workaround now.
I added a code to make a click after every discard. But, I'm not sure if it works. If you still have the same issue, please inform me.
Well I tried it for an hour and can confirm the issue is still there.
Thanks. I reverted 'action_dapai' to the previous mouse operation since I couldn't find out the root cause of the issue.
Hi, after intensively trying for a few days with the previous mouse operation js, I found out that sometimes the AFK detection will still pop up in the middle of a game, it's just far less frequently than what I experienced with direct function call.
Since I didn't know what prompted the game AFK detection so I'm shooting in the dark here, but I think maybe adding in automation of sending emoji will help? (Such as, send emoji 1 when game start; emoji 2 when someone riichi; emoji 3 when we tsumo; and all these will trigger at random times in game.) Well, at the very least it can avoid player detection though.
Cheers.
As far as I know, the AFK popup only appears if you exhaust all the thinking time and time out twice in a row. I guess it is occurring because of failure of MSC actions caused by some reasons (network delay, other players activities or etc...). Using emoji won't work if it is the case. I'm going to try another two solutions.
If you see AFK mode again, please reopen this issue.
AFK in-game notice will pop up even in the middle of a match and get forced to switch to auto discard mode.