peon2 / fbneo-training-mode

a simple training mode for multiple games on the fbneo platform
58 stars 35 forks source link

Throw Boxes In Marvel Vs Capcom #41

Open kuroteckie opened 2 years ago

kuroteckie commented 2 years ago

Good evening,

Looking through older articles, I see that there were throw boxes displayed in this game. I was wondering if this LUA script showed the throw box ranges for each character

peon2 commented 2 years ago

They aren't shown with this script, which article did you read that displays them?

kuroteckie commented 2 years ago

I'm wondering, why aren't the shown within this Lua script?

And apologies for the delay. Here is the link

https://combovid.com/?p=3156

I know that they mention Mame & FBA-RR. But I found code similar to what is used for FBNEO training script called the "Marvel Hitbox script". There is a value to change the transparency on both of the scripts (the one I found and the one in the FBNEO Lua script). However, changing the values still does not show the throwbox (the yellow or the white ones) in the FBNEO Lua script while it does in the Marvel Hitbox script

peon2 commented 2 years ago

Sorry, I thought I commented already.

The script in that video is by dammit and its the same script used by this training mode. Unfortunately that script doesn't work to show throwboxes on fbneo as it relies on instruction that are unimplemented (register series). I've tried finding an older version of dammits script that worked without these commands but it seems to be lost (the SVN repo is gone https://code.google.com/archive/p/mame-rr/wikis/Hitboxes.wiki)

The throwboxes could be reimplemented by reverse-engineering how they are found, but no one has taken the time to do this yet. Fortunately some porgress has been made towards reimplementing the lost functions (https://github.com/finalburnneo/FBNeo/issues/896#issuecomment-994307802)