I got this idea from Grouflon's 3rd_training_lua.
The said lua is achieving "Dummy Reversal (Wakeup) DP" by allowing the user to set -40 to 40 delays for Hit Slots (or counter-attack as they call it) via feature called "Counter-attack Delay".
As of now, even if you record fastest and shortest DP, then set it as a hit-slot, the dummy won't achieve a frame-perfect reversal (or simply the move doesn't come out). What's worse, it's impossible to achieve a wakeup reversal flashkick due to the hit-slot activating after the dummy is completely down on the ground. There is simply not enough frames for the dummy to store down charge for a reversal flashkick.
I was wondering if you could add something similar to your lua so that all games can achieve a "Dummy (Wakeup) Reversal DP/Flashkick". I'd say that being able to set -80 to 80 delay would be perfect considering charge-type wakeup reversals.
I believe that the feature would be great for purposes likes practicing safe jumps, punishes and more.
I got this idea from Grouflon's 3rd_training_lua. The said lua is achieving "Dummy Reversal (Wakeup) DP" by allowing the user to set -40 to 40 delays for Hit Slots (or counter-attack as they call it) via feature called "Counter-attack Delay".
As of now, even if you record fastest and shortest DP, then set it as a hit-slot, the dummy won't achieve a frame-perfect reversal (or simply the move doesn't come out). What's worse, it's impossible to achieve a wakeup reversal flashkick due to the hit-slot activating after the dummy is completely down on the ground. There is simply not enough frames for the dummy to store down charge for a reversal flashkick.
I was wondering if you could add something similar to your lua so that all games can achieve a "Dummy (Wakeup) Reversal DP/Flashkick". I'd say that being able to set -80 to 80 delay would be perfect considering charge-type wakeup reversals.
I believe that the feature would be great for purposes likes practicing safe jumps, punishes and more.