Closed zass30 closed 2 years ago
I can't seem to replicate this, could this be keyboard ghosting? Try binding the directions to other keys.
Bound to other keys, made a video to show step by step repro
Some investigation: Initially I couldn't replicate the issue as I was using fbneo-training-mode's internal save/load system where no problems occur. This is because it uses lua's edition of savestate loading which seems to skip safeguards and such with a direct call to BurnStateLoad https://github.com/finalburnneo/FBNeo/blob/74f23c841a6460759828d221d98abc12e7c4de5c/src/burner/luaengine.cpp#L1628 (this is the same procedure Asunaro uses) In comparison, the standard load state (and save state) hotkey goes through more code https://github.com/finalburnneo/FBNeo/blob/9899e4c2f941ce076a3bf184e41c046615621236/src/burner/win32/scrn.cpp#L1285 [StatedLoad(0) calls BurnStateLoad] what is disabling input after loading (or saving) a state is "InputSetCooperativeLevel(false, bAlwaysProcessKeyboardInput);" This is why only kb input is disabled and not controller input which confused me.
In conclusion, the fbneo-training-mode can't fix this, maybe ask the fbneo team why non-hotkey kb inputs are disabled until releasing them?
Closed for not being a fbneo-training-mode issue :)
https://www.youtube.com/watch?v=7l20FKk5F30
video is in french but basically it's saying that you can see chun li is holding down back on keyboard. when save state is loaded, she stands up and the keyboard directions are ignored.