pepijndevos / LolItemSets

Optimize LoL builds for specific parameters
http://pepijndevos.nl/LolItemSets/
Eclipse Public License 1.0
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Filter items #8

Closed pepijndevos closed 9 years ago

pepijndevos commented 9 years ago

We should filter out all the items that are unavailable on Summoners Rift or specific to a certain champion.

I don't want to see no more Lord Van Damm's Pillager.

pepijndevos commented 9 years ago

Also items that build into some other item could be removed. They only slow down the algorithm.

aengelberg commented 9 years ago

You could have a dynamic variable *available-items* that is bound depending on the UI.

pepijndevos commented 9 years ago

You mean in case you want to generate a Twisted Treeline build? In that case we could have a map variable in the reagent state that acts as a filter. There is a maps key on every item in which map it is available.

For now I'd suggest to stick to Summoners Rift, as that's what 99% of the people probably play. And even the other maps aren't that different. The Pillager is pretty much a replacement for Infinity Edge.

Most other items I've seen that show up in builds where Bilgewater items that we don't want in any case.