Closed pepijndevos closed 9 years ago
Also items that build into some other item could be removed. They only slow down the algorithm.
You could have a dynamic variable *available-items*
that is bound depending on the UI.
You mean in case you want to generate a Twisted Treeline build? In that case we could have a map variable in the reagent state that acts as a filter. There is a maps key on every item in which map it is available.
For now I'd suggest to stick to Summoners Rift, as that's what 99% of the people probably play. And even the other maps aren't that different. The Pillager is pretty much a replacement for Infinity Edge.
Most other items I've seen that show up in builds where Bilgewater items that we don't want in any case.
We should filter out all the items that are unavailable on Summoners Rift or specific to a certain champion.
I don't want to see no more Lord Van Damm's Pillager.