Closed pepopo978 closed 6 days ago
Might be able to compare the time difference when SPELLCAST_START was expected and when it was received to know how long the server tick took to process the spell and adjust buffer accordingly
the timing on when spells are processed within a tick is too variable for this to be viable
Might be able to compare the time difference when SPELLCAST_START was expected and when it was received to know how long the server tick took to process the spell and adjust buffer accordingly