Closed perandersson closed 11 years ago
This is to support functionality such as self-removal when a SceneGroup isn't visible. This gives us also support for when an object is entering a specific scene group area, which also might be useful.
Decided to make the SceneGroup into a SceneNode using inheritance. Things to think about:
This is to support functionality such as self-removal when a SceneGroup isn't visible. This gives us also support for when an object is entering a specific scene group area, which also might be useful.