Closed perandersson closed 10 years ago
2. Integration: Since the frustum culling used by the rendering engine doesn't require a precise polygon collision it's better to let the rendering engines collision algorithms be left alone. It's much cheaper to let the existing deferred render pipeline to remove non-visible items instead. This might be changed in the future.
Create a Bullet Physics Engine (http://bulletphysics.org/) specific implementation of the IPhysicsProcessor.
Questions that needs to be answered: