perandersson / playstate

PlayState
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Integrate Bullet Physics Engine #41

Closed perandersson closed 10 years ago

perandersson commented 10 years ago

Create a Bullet Physics Engine (http://bulletphysics.org/) specific implementation of the IPhysicsProcessor.

Questions that needs to be answered:

  1. On what level should the physics engine be placed. Game-, Scene- or SceneGroup level.
  2. Integration with current collision algorithms.
  3. Positioning and Collision components
perandersson commented 10 years ago

2. Integration: Since the frustum culling used by the rendering engine doesn't require a precise polygon collision it's better to let the rendering engines collision algorithms be left alone. It's much cheaper to let the existing deferred render pipeline to remove non-visible items instead. This might be changed in the future.