Howdy! I have been trying to build Lua into Godot, but I get this error.
error C2429: language feature 'init-statements in if/switch' requires compiler flag '/std:c++17'
I have everything installed correctly and Godot was built without any hiccups. I cloned luascript into the modules folder. I think I did everything correctly. Maybe I am missing a file... Well I must be or else I wouldn't be getting this error haha. I did enable C++ when installing Visual Studio, I followed the Godot tutorial on the website for building Godot word for word.
I am sorta new to Github so I apologize if I am doing this whole issue thing incorrectly.
Howdy! I have been trying to build Lua into Godot, but I get this error.
error C2429: language feature 'init-statements in if/switch' requires compiler flag '/std:c++17'
I have everything installed correctly and Godot was built without any hiccups. I cloned luascript into the modules folder. I think I did everything correctly. Maybe I am missing a file... Well I must be or else I wouldn't be getting this error haha. I did enable C++ when installing Visual Studio, I followed the Godot tutorial on the website for building Godot word for word.
I am sorta new to Github so I apologize if I am doing this whole issue thing incorrectly.
Thank you and have a good one.