Closed cjmxp closed 6 years ago
Hi This is probably a problem in your build process. Do you have Godot building ok without Luascript? I'm saying that because the way to include Godot 's headers in the source code is correct as long as I know.
I apologize. Turns out there is an error due Godot been in constant change before it gets stable. The fix is in its way to the repository. -- Perbone
godot\modules\luascript\debug.h(26): fatal error C1083: “os/os.h”: No such file or directory