Closed infdivzero closed 1 year ago
Probably the name of the flag changed. I'll try to fix it soon. Thanks for reporting
So I did a full build with the github sources and didn't find any problems. If you're having compilation issues, it looks like it's just on your machine. try a clean build.
Happens on line 23 of modules/luascript/SCsub. Is there another setting I should set besides
module_luascript_enabled=yes
?Not sure if this second part is related but something is missing here too. If that check on 23 and 24 is commented out, the build gets past that step but fails with:
Also happens if only the check is commented out and SConscript('editor/SCsub') is run unconditionally
Cli is
scons -j$(nproc) platform=x11 target=release_debug use_lto=yes module_luascript_enabled=yes bits=64 deprecated=no production=yes execinfo=yes
, building on Void Linux with Godot 3.5.1-stable