percivalalb / DoggyTalents

Train your dogs!
GNU Lesser General Public License v3.0
57 stars 48 forks source link

[Features List] Numerous Cool Features!!! #25

Closed NovaViper closed 10 months ago

NovaViper commented 7 years ago

I literally work up this morning with several ideas that I thought would add in some awesome functionality to the mod and thought that you would like these. Sorry for the long list in advance.. I had found a lot of these ideas to be funny but at the same time useful.

XvSkItZvX commented 7 years ago

Posting in this thread because of the topic and Originator of the thread appearing to be one of the devs.

I had spent about an hour comparing this mod with two of the others currently available with a similar theme and focus.

I opted out of posting a list of requests for compatibility/features after installing and examining the mod more closely and seeing that it only lacks a couple of the features I was wanting compatibility for anyways. On its own, this is a very well designed and refined mod.

Armor would be a great addition, which is provided by one of the mods I intended to ask for compatibility with. However the "Pack Dog" option basically negates half of the purpose of the other mod. 

Another request would be for different breeds of dogs, may compliment the different sized feature NovaViper had suggested as well. Otherwise, possibly just a method to change their color, which interestingly, the picture on the Curseforge Project page shows that this was, at some point, a feature already implemented within the mod.

On a final note. ModPackers, myself included, would find it very useful to be able to selectively enable/disable some of the abilities of the dogs to maintain the theme of their pack. A heavy magic/fantasy pack would be wide open where as some of the packs are trending to a more realistic survialcentric theme may appreciate being able to turn off a dogs ability to "burn" or "poison" mobs.

Either way, awesome mod look forward to using it in my first mod pack, your work and your efforts are invaluable to the modded minecraft community.

percivalalb commented 7 years ago

Thanks for your note :). I am currently in the process of contacting the author of "Wolf Armor" about compatibility. I will add some more config options thanks for the suggestion, shouldn't take to long to implement.

NovaViper commented 7 years ago

@XvSkItZvX I added your suggestions to the Feature List! The custom breeds is a rather interesting idea, as these breeds could process special abilities or feature unique skins (which are harder to obtain)

XvSkItZvX commented 7 years ago

awsome! If I'm imagining the what you're saying correctly, it sounds like it's going to add a layer of immersion to your mod too. Like how chickens or agricraft goes about obtaining different types but with dog breeding? Not as in the materials produced, but in how some dogs are better suited for some tasks. Kind of like how there is a difference between a sight hound and a scent hound in real life...or herd dogs and guard dogs were bred for their own individual task...

Granted attempting to achieve real world animal husbandry would become quickly overwhelming, but a much more simplified facsimile could make this mod less of "just something kewl" to a feature element in some survival packs.

I'm just going to leave this hear, not as a request but perhaps inspiration.... Dog Sled! lol...

NovaViper commented 7 years ago

@XvSkItZvX Dude, that sounds amazing! 👍 In fact, it would kinda like how Jurassic World has the many different dinosaurs and you can cross breed them to get new kinds of dinosaurs.. but with dogs instead! Imagine.. a German Retriever, with the talents of both a German Shepard and a Golden Retriever :D

XvSkItZvX commented 7 years ago

That would be sweet!

knuckles001 commented 7 years ago

In the pillow paw talent at level 5 the dog glide when he fall from a hill, so I had been working in wings for the dog at that level, that's a bit like the elytra talent that you mencioned @NovaViper, but it still needs a lot of work. Dog Armor: I have implemented as part of the guard dog talent, but I will wait for @ProPercivalalb contacting the "Wolf Armor" author to continue with this.

NovaViper commented 7 years ago

@knuckles001 Sweet! That sounds pretty awesome! I hope one of us or someone else will figure out how to make the dogs fly with elytras, I'd love to see a dragon dog :3

PurpleHel commented 7 years ago

Patrol, sleep, doggie doors and floor food all sound awesome! Also different breeds, and possibly parent's talents/skills being passed on to offspring.

But seriously, PATROL! I don't always want to take my dogs with me when I'm going out, but I hate leaving them sitting at home so they don't follow me, I feel like they get bored. (Yes, I anthropomorphize the digital puppies way too much. grin)

I'd really love something like the Minecraft Comes Alive villager mechanic, where you can set a home, and the entity will roam around within range of the home. Then I could set my dogs at home, and let them run around when I'm not there!

DoomRater commented 3 years ago

I want to pet the dog. I do not need petting the dog to do anything in particular for the dog or the player, but I want it to be an action I can do. You can probably tell by my avatar that this is a very important feature and there is even a Twitter feed dedicated to whether you can pet dogs in video games or not.

Naturegirl555 commented 1 year ago

How do I use a command beam? Is it a command or an item? If it is a command, what is the command?