perfectly-balanced / PathBench

Benchmarking Platform for Classic and Learned Path Planning Algorithms.
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Graphics Rework #16

Closed judicaelclair closed 3 years ago

judicaelclair commented 3 years ago

Changes

Known Issues

GLHF reviewing xD

Nabushika commented 3 years ago

Some stuff about newlines at the end of files, still don't like functions in functions..

Loading much improved, still can be slow. Rendering is much faster for 2D maps, 3D maps can still be a little slow. seems like it works

we should update readme coverage

codecov-io commented 3 years ago

Codecov Report

Merging #16 (8a7f25e) into master (58cf726) will decrease coverage by 2.41%. The diff coverage is 53.97%.

Impacted file tree graph

@@            Coverage Diff             @@
##           master      #16      +/-   ##
==========================================
- Coverage   81.95%   79.54%   -2.42%     
==========================================
  Files          32       42      +10     
  Lines        1868     2039     +171     
==========================================
+ Hits         1531     1622      +91     
- Misses        337      417      +80     
Impacted Files Coverage Δ
src/algorithms/configuration/maps/dense_map.py 89.14% <0.00%> (ø)
src/simulator/services/services.py 50.45% <25.00%> (-1.98%) :arrow_down:
src/structures/tracked_heap.py 47.61% <47.61%> (ø)
src/structures/tracked_set.py 48.78% <48.78%> (ø)
src/structures/factory.py 50.00% <50.00%> (ø)
src/structures/tracked_list.py 50.00% <50.00%> (ø)
src/structures/heap.py 55.55% <55.55%> (ø)
src/structures/tracked_container.py 58.82% <58.82%> (ø)
src/structures/structures.py 70.47% <66.66%> (ø)
...lator/services/event_manager/events/reset_event.py 75.00% <75.00%> (ø)
... and 13 more

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