The current voxel map structure means that you can't pick a cube in the middle of a void. To enable interactive movement of the agent and goal entities we need to add keybindings that move them to arbitrary positions:
Arrow keys to move in the X-Y plane
Page Up / Page Down to move along the Z-axis
When Alt is down this move the goal, otherwise it moves the agent.
The current voxel map structure means that you can't pick a cube in the middle of a void. To enable interactive movement of the agent and goal entities we need to add keybindings that move them to arbitrary positions:
Arrow keys
to move in the X-Y planePage Up
/Page Down
to move along the Z-axisAlt
is down this move the goal, otherwise it moves the agent.