perfectly-balanced / PathBench

Benchmarking Platform for Classic and Learned Path Planning Algorithms.
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Moving agent & goal entities with keys #41

Closed judicaelclair closed 3 years ago

judicaelclair commented 3 years ago

The current voxel map structure means that you can't pick a cube in the middle of a void. To enable interactive movement of the agent and goal entities we need to add keybindings that move them to arbitrary positions: