Open mazingtech opened 1 year ago
There seems to be a bug on mac that causes it to run super slow. I don't own a mac, so I can not test it myself. You can try to turn off different elements one by one to see what causes the lag. Also, people had some discussion about the same issue under the Reddit thread: https://www.reddit.com/r/godot/comments/11robrs/abandoned_spaceship_demo_scene_for_godot_4_github/
This is due to an engine issue: https://github.com/godotengine/godot/issues/92254
As a workaround, disable Use TAA in the project settings, or upgrade to 4.4.dev1[^1] or later which has a native Metal backend for Apple Silicon devices where TAA performs much better.
[^1]: Not released yet, but it should be out sometime this week.
By the way, close your editor to test actual framerate of scene, because editor and running project do not share VRAM. This might be bottleneck.
Hi there.
Thanks for sharing.
Cannot run your project on my mac mini 2018, godot 4 just freezed when I imported your project, I had to force closed godot 4. When I reopened godot 4, I could run the project, but I couldn't move, just freezed like a picture. I know Mac mini 2018 is weak, so I moved the project to my M1 macbook air, I can run the project now, but only 7 fps.
I can play WOW Classic on my mac mini 2018 and M1 macbook air, I don't what's wrong here.