Closed pyrotek45 closed 3 years ago
I agree that this would be really useful. The best solution would be to run the first game instance regularly (as if F5 were pressed). Unfortunately, I don't know how to do that, maybe someone can help me? There is a virtual method build() in the EditorPlugin node, but this can only be used to capture when the user is starting the game and not start it by itself. Have I missed something or is there an alternative?
This issue was fixed in the last commit. Essentially the first instance of the game is now started in the Godot editor so it gets the debugging by default.
Is there a way to debug the game as if you started a single window? how would i go about getting debug info when using this plugin?