Open Baklap4 opened 1 year ago
For me this is fixed since ive upgraded my hardware hdd -> Samsung 990 PRO PCIe 4.0 NVMe
Do we still want to implement / fix this? As this is still a problem in lower-end systems
I'm not sure there's much we can do really if the hardware isn't up to spec, except for caching the whole thing, as stated, which may cause its own problems that end users may not like also :-) The behaviour it has now, ie fading out and continuing with the game but not crashing, is probably the safe approach to take anyway.
Suggestion
Currently when a video is attached to a song it'll be streamed to show it on screen. This happens async and if the hdd is bottlenecked you'll see a black video whilst ultimately falling back to the background image provided or stock background image provided by the game.
While this works pretty gracefully i hate to see the video getting removed and then be picked up again 10 seconds later (while still in sync).
We talked a bit in discord about this issue and came to a couple of conclusions:
There was a mention to make it configurable. But i think the 4th option is a good default setting so we wouldn't have to make it configurable.
Use case
When a HDD with large video files the throughput can be a bottleneck. This is easily viewable while loading your library (read metadata from hdd) and try to play a song with a large video: 1080p or higher.
Extra info/examples/attachments
No response
Workaround
Use an ssd for performous which has greater throughput.