From our conversation: "We still don't really know (or I don't, at least) what the ritual is and how we interact with that (if we do at all). I'm kind of hope for something more than "kill the guys performing the ritual". But I think we need to avoid things like inventory. We still don't know what it looks like. I noticed none of your props were for a ritual, so I'm not sure how we'll convey that."
I think this is where most of the unknown tech lies, so it's important to get this defined early enough that we have time to implement anything new.
From our conversation: "We still don't really know (or I don't, at least) what the ritual is and how we interact with that (if we do at all). I'm kind of hope for something more than "kill the guys performing the ritual". But I think we need to avoid things like inventory. We still don't know what it looks like. I noticed none of your props were for a ritual, so I'm not sure how we'll convey that."
I think this is where most of the unknown tech lies, so it's important to get this defined early enough that we have time to implement anything new.