perkinsj2011 / pcsxgc

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Palette inaccuracy/ RGB settings #83

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Play Final Fantasy VII intro [New Game], watch MDEC-real time transition
2. This may plague most other games, but unknowingly without the mdec 
comparison to show.
3. Other games to try, would be Myst (i do not have),or Riven (I have, but 
incompatible atm) which has small MDEC animations throughout the game, mixed 
with raw graphic displays of the same image.

What is the expected output? What do you see instead?

In the intro MDEC film, we see the opening cinematic play wonderfully, as the 
camera pans out and shows the city of Midgar and displays the Final Fantasy VII 
logo. Afterwards, the camera pans back down and we see our heroes train arrive 
in the train station. 

Right when the train stops, the MDEC stops and the actual background sprites 
come into play. 

The transition between the MDEC and the actual game, shows a very obvious 
difference in color accuracies. The color change is very apparent in the color 
of the train station's floor. I do believe the MDEC color is spot on, and the 
actual game palette is the culprit in this situation.

I am no expert, but it gives the same impression, that a televison with the 
"Hue" setting on left-center (more red, less blue). 

I do realize on the original playstation, these small color changes happened in 
some games. But I have played this game many times, and there is not such a 
radical change in this particular scene. 

What version of CubeSX or WiiSX are you using? On what console?

WiiSX Beta 2

Are you using HLE BIOS or a real BIOS (SCPH1001, etc)?

scph1001

Which core type is being used, Dynamic Recompiler or Interpreter?

Tried both Dynaric and Interpreter

Please provide any additional information below.

Amazing work, guys. =)

Original issue reported on code.google.com by Nark...@aol.com on 11 Jul 2010 at 8:33

GoogleCodeExporter commented 8 years ago
I've noticed that the visuals are generally slightly more drab in most games 
compared to the original platform, but this may be the default dithering 
settings'fault.

Original comment by alain...@gmail.com on 31 Jul 2010 at 9:22