Closed imayhaveborkedit closed 11 years ago
Could just describe what you do??
I placed the lead chest next to the normal one. It renders like this. That outline is where the lead chest actually is. It still works, but rendering is borked.
It's because the chemical chest subclasses the normal chest. Need to override some method in BlockChemicalStorage to prevent this.
Regards, Ljdp
On 9 Jan 2013, at 11:34 PM, Daniel notifications@github.com wrote:
I placed the lead chest next to the normal one. It renders like this. That outline is where the lead chest actually is. It still works, but rendering is borked.
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ljdp! are you able to hop into irc i need to speak
Sorry, can't come in irc
On 10 Jan 2013, at 06:49 PM, Rushmead notifications@github.com wrote:
ljdp! are you able to hop into irc i need to speak
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Ok theres some things... The localization is broken... We cant load it.. if you want it just english then we have to swap it to set it manually instead of use a file otherwise we need to rethink the whole thing!
Is there a reason we can't load it? When I tested pr6 it worked fine...
On 10 Jan 2013, at 07:26 PM, Rushmead notifications@github.com wrote:
Ok theres some things... The localization is broken... We cant load it.. if you want it just english then we have to swap it to set it manually instead of use a file otherwise we need to rethink the whole thing!
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on 1.4.7?
Not tested in 1.4.7, but there obviously is a way to load language files, I think the method name must have changed or something.
Can you create a separate issue for this?
Well its all the same... Ill repull it and test again
after testing it is the file that is breaking doing this
It also breaks when punched.