Operating system and/or VM: Linux /Archlinux kernel 5.8.1
Issue variability
The issue is consistent. In fact it happens every time.
Issue
I am trying to set up switcher for sparkling specific ships used in expeditions. So I use only Slot 1 and Slot 2. Slot 1 has the ship to be sparkled and Ship 2 just a random LvL 1 DD to "soak up damage". Thus Slot 1 has "Ship ID" criteria like so:
"1": "morale:>:51|ship:313:::::<=:50::,ship:432:::::<=:50::,ship:274:::::<=:50::",
Slot 2 has Class criteria as I don't care which DD is used:
"2": "damage:>=:3,level:>=:2|class:2:<:3:<:3:::unlocked:not_ringed"
When the time come to switch the Slot 1 ship as it's morale is >50 and thus sparkled, it selects one of the ships (lets say ID:432) and replaces it successfully. At the same time ship in Slot 2 needs to be switched as it almost always damaged. But switches keeps the same criteria as Slot 1 (Ship ID:432) and ends up just swapping the 2 Ships of the fleet.
After that combat module takes overs and goes for a shortie. I don't seem to have set up the criteria wrong so I suppose this is a bug.
Log
[2020-08-27 22:10:28] Starting sortie.
[2020-08-27 22:10:28] Going to Node A
[2020-08-27 22:10:41] Fleet 1 / No Damage fleet damage / No Fatigue
[2020-08-27 22:10:41] Action at Node A
[2020-08-27 22:11:05] Rescued Yuudachi (#82).
[2020-08-27 22:11:07] Fleet 1 / No Damage fleet damage / No Fatigue
[2020-08-27 22:11:07] Matsukaze (No Damage damage) : Ooshio (No Damage damage)
[2020-08-27 22:11:28] Continuing sortie.
[2020-08-27 22:11:31] Going to Node C
[2020-08-27 22:11:33] Spinning compass.
[2020-08-27 22:11:46] Fleet 1 / Heavy fleet damage / No Fatigue
[2020-08-27 22:11:47] Action at Node C
[2020-08-27 22:11:47] Dismissing boss dialogue.
[2020-08-27 22:12:23] Entering night battle.
[2020-08-27 22:12:25] Fleet 1 / Heavy fleet damage / No Fatigue
[2020-08-27 22:12:45] Rescued Wakaba (#77).
[2020-08-27 22:12:48] Fleet 1 / Heavy fleet damage / No Fatigue
[2020-08-27 22:12:48] Matsukaze (Scratch damage) : Ooshio (Heavy damage)
[2020-08-27 22:13:08] Next sortie at 2020-08-27 22:13:08
[2020-08-27 22:13:08] Finding kancolle.
[2020-08-27 22:13:11] At home
[2020-08-27 22:13:11] Navigating to repair screen.
[2020-08-27 22:13:19] Selecting lvl2 Ooshio (pg1#0).
[2020-08-27 22:13:20] Ship repair time of 0d 0h 5m 30s.
[2020-08-27 22:13:25] Ariake meets switch-in criteria.
[2020-08-27 22:13:25] Ariake meets switch-in criteria.
[2020-08-27 22:13:25] Need to switch ships.
[2020-08-27 22:13:27] At side menu
[2020-08-27 22:13:27] Going home.
[2020-08-27 22:13:33] At home
[2020-08-27 22:13:33] Navigating to fleetcomp screen.
[2020-08-27 22:13:36] Ariake meets switch-in criteria.
[2020-08-27 22:13:36] Ariake meets switch-in criteria.
[2020-08-27 22:13:36] Ariake meets switch-in criteria.
[2020-08-27 22:13:36] Ariake meets switch-in criteria.
[2020-08-27 22:13:36] Switching Matsukaze (#274:474:13191) / DD lvl46 (3208) / H P:11/12 (0.917:SCRATCH) / F:9/15 / A:7/15 / M:60 (SPARKLED) in Slot 1.
[2020-08-27 22:13:40] Selecting lvl27 Ariake (pg15#143).
[2020-08-27 22:13:52] Switching Ooshio (#86:96:15181) / DD lvl2 (9249) / HP:1/16 (0.0625:REPAIRING) / F:9/15 / A:10/20 / M:28 (MEDIUM_FATIGUE) in Slot 2.
[2020-08-27 22:13:56] Selecting lvl27 Ariake (pg15#143).
[2020-08-27 22:14:01] Next sortie at 2020-08-27 22:14:01
[2020-08-27 22:14:01] Fleet 1 needs resupply.
[2020-08-27 22:14:01] Finding kancolle.
[2020-08-27 22:14:04] At side menu
[2020-08-27 22:14:06] Resupplying Fleet 1.
[2020-08-27 22:14:12] At side menu
[2020-08-27 22:14:12] Going home.
Issue variability
The issue is consistent. In fact it happens every time.
Issue
I am trying to set up switcher for sparkling specific ships used in expeditions. So I use only Slot 1 and Slot 2. Slot 1 has the ship to be sparkled and Ship 2 just a random LvL 1 DD to "soak up damage". Thus Slot 1 has "Ship ID" criteria like so: "1": "morale:>:51|ship:313:::::<=:50::,ship:432:::::<=:50::,ship:274:::::<=:50::", Slot 2 has Class criteria as I don't care which DD is used: "2": "damage:>=:3,level:>=:2|class:2:<:3:<:3:::unlocked:not_ringed"
When the time come to switch the Slot 1 ship as it's morale is >50 and thus sparkled, it selects one of the ships (lets say ID:432) and replaces it successfully. At the same time ship in Slot 2 needs to be switched as it almost always damaged. But switches keeps the same criteria as Slot 1 (Ship ID:432) and ends up just swapping the 2 Ships of the fleet.
After that combat module takes overs and goes for a shortie. I don't seem to have set up the criteria wrong so I suppose this is a bug.
Log
Config