I know this repository is not maintained now, I should open a issue in voxblox repository, but I find that the mesh module of voxblox is largely inherits frome OpenChisel, so I open issue in both repositories.
I find that the mesh module will compute vertex indices in every chunk, but they are never used in ros node or when saving mesh to disk. And the mesh has lots of repetitive vertices, since every three vertices make a triangle mesh, is there any way to make use of vertex indices, or try to update the mesh partically, since the mesh becomes larger and larger when the map becomes bigger.
I know this repository is not maintained now, I should open a issue in voxblox repository, but I find that the mesh module of voxblox is largely inherits frome OpenChisel, so I open issue in both repositories.
I find that the mesh module will compute vertex indices in every chunk, but they are never used in ros node or when saving mesh to disk. And the mesh has lots of repetitive vertices, since every three vertices make a triangle mesh, is there any way to make use of vertex indices, or try to update the mesh partically, since the mesh becomes larger and larger when the map becomes bigger.