Open AlexDunmow opened 7 years ago
Key = coordinates (X Y) Value = struct of that room
Example:
Get("1x5")
will return the room located in row 1 column 5
The struct will look something like this (gob or protobuf):
type Room struct {
Row int
Column int
Name string
LongDesc string
ShortDesc string
Exits []Exit
Objects []Object
Actions []Action
}
Function to procedurally generate a world/dungeon for the MUD game.
Alternatively, mud world can be generated turn by turn?
Requires discussion