pesmen / quake2-gwt-port

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Need to update quake2-gwt-port for TypedArrays, texImage2D and shader precision changes #32

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The quake2-gwt-port needs to be updated for recent changes to WebGL 
implementations:
1. Removal of the WebGL<T>Array type names in favor of those in the new 
TypedArray spec.
2. Removal of the obsolete texImage2D and texSubImage2D entry points, and 
separation out of UNPACK_FLIP_Y_WEBGL and UNPACK_PREMULTIPLY_ALPHA_WEBGL as 
separate pieces of pixel storage state.
3. Required precision qualifier in fragment shaders.

The attached patch implements these changes. Unfortunately, things are still 
not working in top of tree Chromium builds -- the screen is black. I would 
appreciate some help tracking down the remaining issues.

Original issue reported on code.google.com by kbr@google.com on 25 Aug 2010 at 1:16

Attachments:

GoogleCodeExporter commented 8 years ago
patched in the diff, pushed to repository

Original comment by stefan.haustein on 25 Aug 2010 at 12:37

GoogleCodeExporter commented 8 years ago

Original comment by stefan.haustein on 25 Aug 2010 at 12:40

GoogleCodeExporter commented 8 years ago
The patch for issue #30 seems to have resolved the remaining chrome problems.

Original comment by stefan.haustein on 25 Aug 2010 at 12:50