Closed GoogleCodeExporter closed 8 years ago
the missing models do not happen in firefox 4, therefore I thinks this is not
windows related. I'll try building this in a Linux VM for comparison soon.
Original comment by DerK...@gmail.com
on 24 Oct 2010 at 12:44
Just made a quick test on a Linux VM and for me the patch to
jake2/tools/Installer is required to build successfully there, too.
Original comment by DerK...@gmail.com
on 24 Oct 2010 at 8:15
the missing textures and models are an issue of the dev version of chrome.
works fine in the stable version. so the patch seems to make it work completely
on windows.
Original comment by DerK...@gmail.com
on 24 Oct 2010 at 8:35
I just wanted to say thanks for that patch. I tested it on the Windows install
and it works great (better than the little hacks I tried to put together).
I can't test on a Linux install, but I can verify that the Windows is flawless now.
Original comment by Xath...@gmail.com
on 25 Oct 2010 at 9:17
Anyone using this patch, please leave a comment here and vote for this issue.
Original comment by DerK...@gmail.com
on 31 Oct 2010 at 1:55
This fixed an issue I had when trying to install:
"[java] Exception in thread "main" java.lang.NullPointerException
[java] at jake2.qcommon.Compatibility.newString(Compatibility.java:51)"
Thanks!
p.s. I'm not running Windows - I'm on Mac OS 10.6.
Original comment by peter.os...@gmail.com
on 31 Oct 2010 at 9:24
Sorry I should have said above, there was one problem with the patch for me -
the last file to be patched failed:
"Skipping patch.
5 out of 5 hunks ignored -- saving rejects to file
src/jake2/tools/WAVConverter.java.rej"
However, everything seems to be running fine (except for one error message I
get when I get killed: "Result of expression 'nc' [undefined] is not an object"
- I presume I should add this as a separate issue?)
Cheers,
Original comment by peter.os...@gmail.com
on 31 Oct 2010 at 9:32
The patch fixed the newString NullPointerException that I was having (issue 35)
on Ubuntu maverick. Thanks!
Original comment by delan.az...@gmail.com
on 1 Nov 2010 at 8:28
I want to test this patch but I don't know how to apply it, how do I go about
doing that?
Original comment by matthew...@gmail.com
on 13 Dec 2010 at 9:18
Many IDEs, respository management software, and other programs have an "Apply
Patch" function. Barring that, you can do what I did: open up the .diff file
and apply the changes manually.
Original comment by Xath...@gmail.com
on 15 Dec 2010 at 4:06
Patch works for me as well, after hand-applying it.
Original comment by james121...@gmail.com
on 5 Feb 2011 at 3:49
[deleted comment]
At least for Firefox 4.0 I found a way to fix the missing texture issure. Enter
about:config in your address line and set webgl.prefer-native-gl to true.
Original comment by fl.lett...@gmail.com
on 9 Mar 2011 at 11:08
The latest Chromium build is giving a "WebGL not supported" screen because it
is throwing an exception. The latest Firefox build had something change with
drawing vectors that makes a few important things fail.
Original comment by Xath...@gmail.com
on 9 Mar 2011 at 11:10
Good news -- Firefox 4 runs this natively again. The multiplayer only works if
you use about:config to turn on "network.websocket.override-security-block"
(insecure, apparently), but seems to work otherwise without an issue. Enjoy!
Original comment by Xath...@gmail.com
on 25 Apr 2011 at 8:14
[deleted comment]
code commited with patch applied
Original comment by stefan.haustein
on 11 Oct 2011 at 6:35
Original issue reported on code.google.com by
DerK...@gmail.com
on 24 Oct 2010 at 12:12Attachments: