Closed khanhptnk closed 5 years ago
Not really, each simulator is rendered and then the pixels read back sequentially, so it's kinda dumb. This could probably be re-written to allow the gpu more opportunity to execute rendering calls in parallel. However the major bottleneck is actually loading textures on to the gpu as the agents move around.
Do the simulators actually run in parallel in batch mode? If yes, is there any parameter to control the degree of parallelism?